public override void createCard(Player owner) { this.playerOwner = owner; ActionInterrupt tempAction = new ActionInterrupt(); tempAction.gs = playerOwner.gs; EPass tempEffect = new EPass(); tempEffect.effectOwner = tempAction; tempAction.actionsEffects.Add(tempEffect); tempAction.actionOwner = this; tempAction.displayActionText = "Interrupt: Pass"; this.cardAbilities.Add(tempAction); }
//is the interrupt that could be played valid public virtual bool isValidInterrupt(ActionInterrupt interrupt) { return(true); }