public override void createCard(Player owner)
        {
            this.playerOwner = owner;

            ActionInterrupt tempAction = new ActionInterrupt();

            tempAction.gs = playerOwner.gs;
            EPass tempEffect = new EPass();


            tempEffect.effectOwner = tempAction;
            tempAction.actionsEffects.Add(tempEffect);
            tempAction.actionOwner       = this;
            tempAction.displayActionText = "Interrupt: Pass";
            this.cardAbilities.Add(tempAction);
        }
Beispiel #2
0
 //is the interrupt that could be played valid
 public virtual bool isValidInterrupt(ActionInterrupt interrupt)
 {
     return(true);
 }