public void Effect() { foreach (ChoiceEffect E in Effects) { ExeEffect(E); } if (AnimKey != "") { IO.SetAnim(AnimKey); } }
public override void Effect() { base.Effect(); if (Anim) { StartCoroutine("EffectIE"); } else if (IO) { IO.SetAnim(Key); } else if (MC) { Character.Main.AC.SetBoolAnim(Key); } }