Beispiel #1
0
 public void Effect()
 {
     foreach (ChoiceEffect E in Effects)
     {
         ExeEffect(E);
     }
     if (AnimKey != "")
     {
         IO.SetAnim(AnimKey);
     }
 }
 public override void Effect()
 {
     base.Effect();
     if (Anim)
     {
         StartCoroutine("EffectIE");
     }
     else if (IO)
     {
         IO.SetAnim(Key);
     }
     else if (MC)
     {
         Character.Main.AC.SetBoolAnim(Key);
     }
 }