public static void Postfix(CameraRig __instance, CameraMode mode) { if (settings.fovMultiplierCutScenes == 1 && settings.fovMultiplier == 1) { return; } if (mode == CameraMode.Default && Game.Instance.CurrentMode == GameModeType.Cutscene) { __instance.Camera.fieldOfView = __instance.CameraZoom.FovMax * settings.fovMultiplierCutScenes / settings.fovMultiplier; } }
public static void Postfix(BlueprintArea __instance, CameraMode __result) { Main.Log("hi"); __result = CameraMode.Default; }