Beispiel #1
0
 public static void Postfix(CameraRig __instance, CameraMode mode)
 {
     if (settings.fovMultiplierCutScenes == 1 && settings.fovMultiplier == 1)
     {
         return;
     }
     if (mode == CameraMode.Default && Game.Instance.CurrentMode == GameModeType.Cutscene)
     {
         __instance.Camera.fieldOfView = __instance.CameraZoom.FovMax * settings.fovMultiplierCutScenes / settings.fovMultiplier;
     }
 }
Beispiel #2
0
 public static void Postfix(BlueprintArea __instance, CameraMode __result)
 {
     Main.Log("hi");
     __result = CameraMode.Default;
 }