Exemple #1
0
        public void ChangeArea(Area area)
        {
            mCurrentArea = area;
            if (Update != null)
                Update.Invoke(this, EventArgs.Empty);

            Console.Beep(500, 150);
        }
Exemple #2
0
        public World()
        {
            AreaNESW collab1, collab2, corridor1_1, corridor1_2, corridor2, corridor3, SSO;
            Area gamemenu, help, malloc;
            int hazKeyz = 0;
            bool doorCollab2Unlocked = false;

            collab2 = new AreaNESW(this);
            collab2.N.Image = new Bitmap(@"..\..\..\..\imgs\collab2_n.jpg");
            collab2.E.Image = new Bitmap(@"..\..\..\..\imgs\collab2_e.jpg");
            collab2.S.Image = new Bitmap(@"..\..\..\..\imgs\collab2_s.jpg");
            collab2.W.Image = new Bitmap(@"..\..\..\..\imgs\collab2_w.jpg");

            collab1 = new AreaNESW(this);
            collab1.N.Image = new Bitmap(@"..\..\..\..\imgs\collab1_n.jpg");
            collab1.E.Image = new Bitmap(@"..\..\..\..\imgs\collab1_e.jpg");
            collab1.S.Image = new Bitmap(@"..\..\..\..\imgs\collab1_s.jpg");
            collab1.W.Image = new Bitmap(@"..\..\..\..\imgs\collab1_w.jpg");

            corridor1_1 = new AreaNESW(this);
            corridor1_1.N.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_n1.jpg");
            corridor1_1.E.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_e1.jpg");
            corridor1_1.S.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_s1.jpg");
            corridor1_1.W.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_w1.jpg");

            corridor1_2 = new AreaNESW(this);
            corridor1_2.N.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_n2.jpg");
            corridor1_2.E.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_e2.jpg");
            corridor1_2.S.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_s2.jpg");
            corridor1_2.W.Image = new Bitmap(@"..\..\..\..\imgs\corridor1_w2.jpg");

            corridor2 = new AreaNESW(this);
            corridor2.E.Image = new Bitmap(@"..\..\..\..\imgs\corridor2_e.jpg");
            corridor2.S.Image = new Bitmap(@"..\..\..\..\imgs\corridor2_s.jpg");
            corridor2.W.Image = new Bitmap(@"..\..\..\..\imgs\corridor2_w.jpg");

            corridor3 = new AreaNESW(this);
            corridor3.E.Image = new Bitmap(@"..\..\..\..\imgs\corridor3_e.jpg");
            corridor3.S.Image = new Bitmap(@"..\..\..\..\imgs\corridor3_s.jpg");
            corridor3.W.Image = new Bitmap(@"..\..\..\..\imgs\corridor3_w.jpg");
            corridor3.N.Image = new Bitmap(@"..\..\..\..\imgs\corridor3_n.jpg");

            SSO = new AreaNESW(this);
            SSO.N.Image = new Bitmap(@"..\..\..\..\imgs\sso_n.jpg");
            SSO.E.Image = new Bitmap(@"..\..\..\..\imgs\sso_e.jpg");
            SSO.S.Image = new Bitmap(@"..\..\..\..\imgs\sso_s.jpg");
            SSO.W.Image = new Bitmap(@"..\..\..\..\imgs\sso_w.jpg");

            collab1.S.Hotspots.Add(new AreaHotspot(collab1.S, collab2.S, RectangleF.FromLTRB(0.4f, 0.4f, 0.5f, 0.7f)));
            collab2.N.Hotspots.Add(new AreaHotspot(collab2.N, collab1.N, RectangleF.FromLTRB(0.5f, 0.3f, 0.6f, 0.9f)));
            collab2.W.Hotspots.Add(new CustomHotspot(collab2.N, new Action(() => {
                if (doorCollab2Unlocked == false) {
                    if (hazKeyz == 0) {
                        MessageBox.Show("The door is locked!");
                    } else {
                        doorCollab2Unlocked = true;
                        MessageBox.Show("Congratz u unlocked the door!");
                    }
                } else {
                    ChangeArea(corridor1_1.W);
                }
            }), RectangleF.FromLTRB(0.37f, 0.25f, 0.68f, 0.81f)));

            collab1.N.Hotspots.Add(new AreaHotspot(collab1.N, corridor3.N, RectangleF.FromLTRB(0.75f, 0.43f, 0.81f, 0.64f)));

            //pizza
            corridor3.N.Hotspots.Add(new CustomHotspot(corridor3.N, new Action(() => {
                MessageBox.Show("Pizza! Nom Nom Nom!");
            }), RectangleF.FromLTRB(0.39f, 0.30f, 0.46f, 0.56f)));

            //key
            corridor3.W.Hotspots.Add(new CustomHotspot(corridor3.W, new Action(() => {
                MessageBox.Show("U found the key :P");
                hazKeyz++;
            }), RectangleF.FromLTRB(0.67f, 0.56f, 0.68f, 0.58f)));

            corridor3.S.Hotspots.Add(new AreaHotspot(corridor3.S, collab1.S, RectangleF.FromLTRB(0.10f, 0.28f, 0.20f, 0.67f)));

            gamemenu = new Area(this);
            help = new Area(this);
            malloc = new Area(this);

            gamemenu.Image = new Bitmap(@"..\..\..\..\imgs\menu.jpg");

            // Attempt to escape
            gamemenu.Hotspots.Add(new AreaHotspot(gamemenu, collab1.N, RectangleF.FromLTRB(0.3f, 0.16f, 0.59f, 0.23f)));
            // Help
            gamemenu.Hotspots.Add(new AreaHotspot(gamemenu, help, RectangleF.FromLTRB(0.41f, 0.34f, 0.5f, 0.41f)));
            // Exit
            gamemenu.Hotspots.Add(new CustomHotspot(gamemenu, new Action( () => {
                MessageBox.Show("LOL!");
                Application.Exit();
            }), RectangleF.FromLTRB(0.42f, 0.51f, 0.51f, 0.59f)));
            // Malloc
            gamemenu.Hotspots.Add(new AreaHotspot(gamemenu, malloc, RectangleF.FromLTRB(0.45f, 0.87f, 0.49f, 0.91f)));

            //temp help menu

            help.Image = new Bitmap(@"..\..\..\..\imgs\help.jpg");

            // Go back (currently at the new button)
            help.Hotspots.Add(new AreaHotspot(help, gamemenu, RectangleF.FromLTRB(0.44f, 0.90f, 0.52f, 0.96f)));

            //temp malloc menu

            malloc.Image = new Bitmap(@"..\..\..\..\imgs\malloc.jpg");

            // Go back (currently at the new button)
            malloc.Hotspots.Add(new AreaHotspot(malloc, gamemenu, RectangleF.FromLTRB(0.44f, 0.90f, 0.52f, 0.96f)));

            mCurrentArea = gamemenu;
        }
Exemple #3
0
        public AreaNESW(World world)
        {
            N = new Area(world);
            E = new Area(world);
            S = new Area(world);
            W = new Area(world);

            N.Left = W;
            E.Left = N;
            S.Left = E;
            W.Left = S;
            N.Right = E;
            E.Right = S;
            S.Right = W;
            W.Right = N;
        }