/// <summary>
 /// Constructor used to build Lods. This is used when you want to compile all mesh data together, ready for exporting.
 /// </summary>
 public Model(FrameObjectModel frameModel, IndexBuffer[] indexBuffers, VertexBuffer[] vertexBuffers,
              FrameGeometry frameGeometry, FrameMaterial frameMaterial)
 {
     this.frameModel    = frameModel;
     this.indexBuffers  = indexBuffers;
     this.vertexBuffers = vertexBuffers;
     this.frameGeometry = frameGeometry;
     this.frameMaterial = frameMaterial;
     model           = new M2TStructure();
     model.IsSkinned = true;
     model.Name      = frameMesh.Name.String;
     model.BuildLods(frameGeometry, frameMaterial, vertexBuffers, indexBuffers);
 }
 /// <summary>
 /// Construct an empty model.
 /// </summary>
 public Model()
 {
     ModelStructure = new M2TStructure();
 }