EmptyOf() public méthode

public EmptyOf ( HashSet types ) : bool
types HashSet
Résultat bool
        // This function works out if it is time to stage
        private bool AllowedToStage()
        {
            if (log != null)
            {
                log.AppendLine("AllowedToStage")
                .AppendLine("currentStage = ", currentStage);
            }

            if (activeEngines.Count > 0)
            {
                for (int i = 0; i < dontStageParts.Count; ++i)
                {
                    PartSim partSim = dontStageParts[i];

                    if (log != null)
                    {
                        partSim.DumpPartToLog(log, "Testing: ");
                    }
                    //if (log != null) log.AppendLine("isSepratron = ", partSim.isSepratron ? "true" : "false");

                    if (!partSim.isSepratron && !partSim.EmptyOf(drainingResources))
                    {
                        if (log != null)
                        {
                            partSim.DumpPartToLog(log, "Decoupled part not empty => false: ");
                        }
                        return(false);
                    }

                    if (partSim.isEngine)
                    {
                        for (int j = 0; j < activeEngines.Count; ++j)
                        {
                            EngineSim engine = activeEngines[j];

                            if (engine.dontDecoupleActive && engine.partSim == partSim)
                            {
                                if (log != null)
                                {
                                    partSim.DumpPartToLog(log, "Decoupled part is active engine => false: ");
                                }
                                return(false);
                            }
                        }
                    }
                }
            }

            if (currentStage == 0 && doingCurrent)
            {
                if (log != null)
                {
                    log.AppendLine("Current stage == 0 && doingCurrent => false");
                }
                return(false);
            }

            if (log != null)
            {
                log.AppendLine("Returning true");
            }
            return(true);
        }
Exemple #2
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        // This function works out if it is time to stage
        private bool AllowedToStage()
        {
            StringBuilder buffer = null;

            if (SimManager.logOutput)
            {
                buffer = new StringBuilder(1024);
                buffer.AppendLine("AllowedToStage");
                buffer.AppendFormat("currentStage = {0:d}\n", this.currentStage);
            }

            if (this.activeEngines.Count > 0)
            {
                for (int i = 0; i < dontStageParts.Count; ++i)
                {
                    PartSim partSim = dontStageParts[i];

                    if (SimManager.logOutput)
                    {
                        partSim.DumpPartToBuffer(buffer, "Testing: ");
                    }
                    //buffer.AppendFormat("isSepratron = {0}\n", partSim.isSepratron ? "true" : "false");

                    if (!partSim.isSepratron && !partSim.EmptyOf(this.drainingResources))
                    {
                        if (SimManager.logOutput)
                        {
                            partSim.DumpPartToBuffer(buffer, "Decoupled part not empty => false: ");
                            MonoBehaviour.print(buffer);
                        }
                        return(false);
                    }

                    if (partSim.isEngine)
                    {
                        for (int j = 0; j < activeEngines.Count; ++j)
                        {
                            EngineSim engine = activeEngines[j];

                            if (engine.partSim == partSim)
                            {
                                if (SimManager.logOutput)
                                {
                                    partSim.DumpPartToBuffer(buffer, "Decoupled part is active engine => false: ");
                                    MonoBehaviour.print(buffer);
                                }
                                return(false);
                            }
                        }
                    }
                }
            }

            if (this.currentStage == 0 && this.doingCurrent)
            {
                if (SimManager.logOutput)
                {
                    buffer.AppendLine("Current stage == 0 && doingCurrent => false");
                    MonoBehaviour.print(buffer);
                }
                return(false);
            }

            if (SimManager.logOutput)
            {
                buffer.AppendLine("Returning true");
                MonoBehaviour.print(buffer);
            }
            return(true);
        }