/// <summary>
        /// Handles debug input. Disabled in builds.
        /// </summary>
        private void DebugInput()
        {
            if (!_debugEnabled)
            {
                return;
            }

            // Resetting the ball
            if (Input.GetButtonDown("ResetBall"))
            {
                PinballManager.Instance.DebugResetBall();
            }

            // Losing and resetting the ball
            if (Input.GetButtonDown("LoseBall"))
            {
                PinballManager.Instance.DebugLoseBall();
            }

            // Giving impulse force to the ball
            if (Input.GetKeyDown(KeyCode.KeypadPlus))
            {
                FindObjectOfType <Pinball>().AddDebugImpulseForce();
            }

            // Activating 'Shoot Again'
            if (Input.GetKeyDown(KeyCode.Y))
            {
                // One minute of Shoot Again
                PinballManager.Instance.ActivateShootAgain(60);
            }

            // Starting multiball mode
            if (Input.GetKeyDown(KeyCode.M))
            {
                PinballManager.ActivateWorkshopExtraBalls();
            }

            // Activating 15 seconds of autosave
            if (Input.GetKeyDown(KeyCode.U))
            {
                PinballManager.Instance.ActivateAutosave(15);
            }

            // Toggling heat map visibility
            if (Input.GetKeyDown(KeyCode.H))
            {
                _heatMap.Visible = !_heatMap.Visible;
            }

            // Moving the camera
            //if (Input.GetKeyUp(KeyCode.V))
            //{
            //    GameManager.Instance.SetCameraFocus
            //        (CameraController.CameraPosition.Playfield);
            //}
            //if (Input.GetKeyUp(KeyCode.B))
            //{
            //    GameManager.Instance.SetCameraFocus
            //        (CameraController.CameraPosition.Kantele);
            //}
            //if (Input.GetKeyUp(KeyCode.N))
            //{
            //    GameManager.Instance.SetCameraFocus
            //        (CameraController.CameraPosition.Launcher);
            //}

            // Camera shake
            if (Input.GetKeyUp(KeyCode.S))
            {
                GameManager.Instance.ShakeCamera
                    (Vector3.forward, 0, 0.8f, 0.2f);
            }

            // Spawning one collectable
            if (Input.GetKeyUp(KeyCode.Z))
            {
                _collSpawner.SpawnCollectable
                    (SampoProductType.Gold);
            }

            // Toggling a ramp
            if (Input.GetKeyUp(KeyCode.K))
            {
                RampChanger rc = FindObjectOfType <RampChanger>();
                if (rc != null)
                {
                    rc.ToggleRamp(true);
                }
            }
        }