public Initialize ( RigidBody body1, RigidBody body2, Jitter.LinearMath.JVector &point1, Jitter.LinearMath.JVector &point2, Jitter.LinearMath.JVector &n, float penetration, bool newContact, |
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body1 | RigidBody | The first body. |
body2 | RigidBody | The second body. |
point1 | Jitter.LinearMath.JVector | The collision point in worldspace |
point2 | Jitter.LinearMath.JVector | The collision point in worldspace |
n | Jitter.LinearMath.JVector | The normal pointing to body2. |
penetration | float | The estimated penetration depth. |
newContact | bool | |
settings | ||
Résultat | void |