/// <summary>
        /// Entfernt alle temporären Informationen.
        /// </summary>
        public void ClearBuffers()
        {
            // Prepare for resync
            lock (m_CorrectionLock)
                m_Correction = null;

            // Forward
            if (m_TSInjector != null)
            {
                m_TSInjector.Clear();
            }
            if (m_Audio != null)
            {
                m_Audio.Clear();
            }
            if (m_Video != null)
            {
                m_Video.Clear();
            }
        }