public void EquipItem(EqType eqItemType, Item item, Champion eqOwner) { switch (eqItemType) { case EqType.Body: { this.Body = (Armor)item; this.Body.Equip(); this.AddModifiersToChampion(item, eqItemType, eqOwner); break; } case EqType.Boots: { this.Boots = (Armor)item; this.Boots.Equip(); this.AddModifiersToChampion(item, eqItemType, eqOwner); break; } case EqType.Gloves: { this.Gloves = (Armor)item; this.Gloves.Equip(); this.AddModifiersToChampion(item, eqItemType, eqOwner); break; } case EqType.Helmet: { this.Helmet = (Armor)item; this.Helmet.Equip(); this.AddModifiersToChampion(item, eqItemType, eqOwner); break; } case EqType.Shield: { this.Shield = (Armor)item; this.Shield.Equip(); this.AddModifiersToChampion(item, eqItemType, eqOwner); break; } case EqType.Trinket: { this.Trinket = (Armor)item; this.Trinket.Equip(); this.AddModifiersToChampion(item, eqItemType, eqOwner); break; } case EqType.Weapon: { this.Weapon = (Weapon)item; this.Weapon.Equip(); this.AddModifiersToChampion(item, eqItemType, eqOwner); break; } } }
public void UnequipItem(EqType eqItemType, Champion eqOwner) { switch (eqItemType) { case EqType.Body: { this.Body.Unequip(); this.RemoveModifiersFromChampion(eqItemType, eqOwner); this.Body = null; break; } case EqType.Boots: { this.Boots.Unequip(); this.RemoveModifiersFromChampion(eqItemType, eqOwner); this.Boots = null; break; } case EqType.Gloves: { this.Gloves.Unequip(); this.RemoveModifiersFromChampion(eqItemType, eqOwner); this.Gloves = null; break; } case EqType.Helmet: { this.Helmet.Unequip(); this.RemoveModifiersFromChampion(eqItemType, eqOwner); this.Helmet = null; break; } case EqType.Shield: { this.Shield.Unequip(); this.RemoveModifiersFromChampion(eqItemType, eqOwner); this.Shield = null; break; } case EqType.Trinket: { this.Trinket.Unequip(); this.RemoveModifiersFromChampion(eqItemType, eqOwner); this.Trinket = null; break; } case EqType.Weapon: { this.Weapon.Unequip(); this.RemoveModifiersFromChampion(eqItemType, eqOwner); this.Weapon = null; break; } } }
public Equipment(Armor helmet, Armor body, Armor boots, Armor gloves, Armor shield, Armor trinket, Weapon weapon) { this.Helmet = helmet; this.Body = body; this.Boots = boots; this.Weapon = weapon; this.Gloves = gloves; this.Shield = shield; this.Trinket = trinket; }
public Armor GenerateArmor(int itemLevel, ItemClass itemClass, ItemType itemType, EqType eqType) { Armor result = null; if (itemClass == ItemClass.Ranged && eqType == EqType.Shield) { return(result); } ItemIcon itemIcon = this.GenerateItemIcon(itemClass, itemType, eqType); string itemName = this.GenerateItemName(itemClass, eqType); int goldValue = this.GenerateItemGoldValue(itemLevel); double itemWeight; ItemFeatures itemFeatures = new ItemFeatures(); itemFeatures.EnableFeatures(ItemFeaturesType.IsDeleteAble, ItemFeaturesType.IsEquipAble, ItemFeaturesType.IsInfoAble, ItemFeaturesType.IsRepairAble, ItemFeaturesType.IsSellAble, ItemFeaturesType.IsUpgradeAble); if (itemType == ItemType.Armor) { itemWeight = Math.Round(CryptoRandom.NextDouble(0, 5), 2, MidpointRounding.AwayFromZero); Armor armor = null; switch (itemClass) { case ItemClass.Magic: { armor = new Armor(itemClass, itemType, ItemSubType.None, itemIcon, eqType, itemFeatures, itemName, string.Empty, goldValue, itemWeight, false, false, 100, itemLevel, 0, StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Increase), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Normal), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaIncrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease)); break; } case ItemClass.Melle: { armor = new Armor(itemClass, itemType, ItemSubType.None, itemIcon, eqType, itemFeatures, itemName, string.Empty, goldValue, itemWeight, false, false, 100, itemLevel, 0, StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaIncrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Increase), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Increase), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaIncrease)); break; } case ItemClass.Ranged: { armor = new Armor(itemClass, itemType, ItemSubType.None, itemIcon, eqType, itemFeatures, itemName, string.Empty, goldValue, itemWeight, false, false, 100, itemLevel, 0, StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Normal), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Increase), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Normal), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaIncrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease)); break; } } result = armor; } else if (itemType == ItemType.Trinket) { itemWeight = Math.Round(CryptoRandom.NextDouble(0, 2), 2, MidpointRounding.AwayFromZero); Armor trinket = null; switch (itemClass) { case ItemClass.Magic: { trinket = new Armor(itemClass, itemType, ItemSubType.None, itemIcon, eqType, itemFeatures, itemName, string.Empty, goldValue, itemWeight, false, false, 100, itemLevel, 0, StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Increase), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Normal), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaIncrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease)); break; } case ItemClass.Melle: { trinket = new Armor(itemClass, itemType, ItemSubType.None, itemIcon, eqType, itemFeatures, itemName, string.Empty, goldValue, itemWeight, false, false, 100, itemLevel, 0, StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Increase), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Normal), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaIncrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease)); break; } case ItemClass.Ranged: { trinket = new Armor(itemClass, itemType, ItemSubType.None, itemIcon, eqType, itemFeatures, itemName, string.Empty, goldValue, itemWeight, false, false, 100, itemLevel, 0, StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Increase), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Normal), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.Decrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaIncrease), StatisticsGenerator.GenerateItemStatistics(itemLevel, ItemIndexManagement.GetRarityFromIndex(itemIcon.Rarity), StatisticsGeneratorBoostType.MegaDecrease)); break; } } result = trinket; } return(result); }