public static void InitializeBullet(SpiderBullet bulletObj) { bulletObj.gameObject.SetActive(true); bulletObj.Initialize(); }
public static void DisposeBullet(SpiderBullet bulletObj) { bulletObj.Dispose(); bulletObj.gameObject.SetActive(false); }
public void ReturnBulletToPool(SpiderBullet bullet) { _bulletPool.DisablePoolObject(bullet); }