double GetMaxAngleDeviationFromAcceleration(float accel)
        {
            var DownAccel    = MaxDownThrust / shipMass;
            var LateralAccel = MaxLateralThrust / shipMass;

            var MaxAngle = Math.PI * 0.5;

            var LateralFactor = (LateralAccel - accel) / gravStr;

            if (LateralFactor < 1)
            {
                MaxAngle = TrigHelpers.FastAsin(LateralFactor);
            }

            var DownFactor = (accel - MaxDownThrust) / gravStr;

            if (DownFactor < 1)
            {
                MaxAngle = Math.Min(MaxAngle, Math.Acos(DownFactor));
            }

            return(MaxAngle);
        }
Exemple #2
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        public void Update()
        {
            LifeTimeTicks++;

            // Startup Subroutine
            if (LifeTimeTicks == 1)
            {
                foreach (var engine in Drive.HoverEngines)
                {
                    engine.AltitudeMin = 1;
                    engine.PushOnly    = true;
                }
            }

            if (LifeTimeTicks == 60)
            {
                foreach (var engine in Drive.HoverEngines)
                {
                    engine.AltitudeMin = 2;
                }
            }

            if (LifeTimeTicks == 120)
            {
                foreach (var engine in Drive.HoverEngines)
                {
                    engine.AltitudeMin = 7;
                }
            }

            if (LifeTimeTicks % kRunEveryXUpdates == 0)
            {
                Vector3D PlanetDir = PlanetPos - Controller.WorldMatrix.Translation;
                PlanetDir.Normalize();

                // Orient Self
                Drive.Turn(Gats.Count > 0 ? Gats[0].WorldMatrix : Controller.WorldMatrix, target);

                // Aim Turret
                if (TurretRotor != null)
                {
                    if (target != Vector3D.Zero && Drive.GravAngle < Math.PI * 0.1)
                    {
                        var TurretAngle = TrigHelpers.FastAsin(Gats[0].WorldMatrix.Forward.Dot(PlanetDir));

                        Vector3D TargetDir  = target - Gats[0].WorldMatrix.Translation;
                        var      targetDist = TargetDir.Length();
                        TargetDir.Normalize();
                        var TargetAngle = TrigHelpers.FastAsin(TargetDir.Dot(PlanetDir));

                        var angleDiff = TargetAngle - TurretAngle;

                        if (VectorHelpers.VectorAngleBetween(Gats[0].WorldMatrix.Forward, TargetDir) < 0.05 && targetDist < 800)
                        {
                            Fire();
                        }

                        TurretRotor.TargetVelocityRPM = (float)TurretPID.Control(angleDiff);
                    }
                    else
                    {
                        TurretPID.Reset();
                        TurretRotor.TargetVelocityRPM = 0;
                    }
                }

                // Check your fire
                fireTicks--;
                if (fireTicks == -1)
                {
                    foreach (var gat in Gats)
                    {
                        TerminalPropertiesHelper.SetValue(gat, "Shoot", false);
                    }
                }

                // Check Movement
                if (Destination != Vector3D.Zero)
                {
                    Drive.Drive(Destination);
                    if (Drive.Arrived)
                    {
                        Destination = Vector3D.Zero;
                        Drive.Flush();
                    }
                }
            }
        }