public Program() { subsystemManager = new SubsystemManager(this); Runtime.UpdateFrequency = UpdateFrequency.Update1; AutopilotSubsystem = new AutopilotSubsystem(); AutopilotSubsystem.Persist = true; IntelSubsystem = new IntelSubsystem(); CombatSubsystem = new HornetCombatSubsystem(IntelSubsystem); LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false); AgentSubsystem = new AgentSubsystem(IntelSubsystem, AgentClass.None); TorpedoSubsystem = new TorpedoSubsystem(IntelSubsystem); TaskGenerator = new HornetAttackTaskGenerator(this, CombatSubsystem, AutopilotSubsystem, AgentSubsystem, null, IntelSubsystem); AgentSubsystem.AddTaskGenerator(TaskGenerator); TaskGenerator.HornetAttackTask.FocusedTarget = true; CombatLoaderSubsystem = new CombatLoaderSubsystem("Fermi Cargo", "Combat Supplies"); ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem); LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Heisenberg(this)); subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem); subsystemManager.AddSubsystem("intel", IntelSubsystem); subsystemManager.AddSubsystem("combat", CombatSubsystem); subsystemManager.AddSubsystem("agent", AgentSubsystem); subsystemManager.AddSubsystem("scanner", ScannerSubsystem); subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork); subsystemManager.DeserializeManager(Storage); }
public Program() { subsystemManager = new SubsystemManager(this); Runtime.UpdateFrequency = UpdateFrequency.Update1; // Add subsystems AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem(); IntelSubsystem intelSubsystem = new IntelSubsystem(); DockingSubsystem dockingSubsystem = new DockingSubsystem(intelSubsystem); LocustCombatSystem combatSubsystem = new LocustCombatSystem(); subsystemManager.AddSubsystem("autopilot", autopilotSubsystem); subsystemManager.AddSubsystem("docking", dockingSubsystem); subsystemManager.AddSubsystem("intel", intelSubsystem); subsystemManager.AddSubsystem("combat", combatSubsystem); AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Bomber); UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem); undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem)); undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem)); undockingTaskGenerator.AddTaskGenerator(new LocustAttackTaskGenerator(this, combatSubsystem, autopilotSubsystem, agentSubsystem)); agentSubsystem.AddTaskGenerator(undockingTaskGenerator); agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem)); subsystemManager.AddSubsystem("agent", agentSubsystem); subsystemManager.DeserializeManager(Storage); }
public Program() { Context = new ExecutionContext(this); subsystemManager = new SubsystemManager(Context); Runtime.UpdateFrequency = UpdateFrequency.Update1; AutopilotSubsystem = new AutopilotSubsystem(); IntelSubsystem = new IntelSubsystem(); Context.IntelSystem = IntelSubsystem; MiningSubsystem = new HoneybeeMiningSystem(); LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false); AgentSubsystem = new AgentSubsystem(IntelSubsystem, AgentClass.Fighter); MonitorSubsystem = new MonitorSubsystem(IntelSubsystem); var loader = new CombatLoaderSubsystem("Pascal Cargo", "Base Cargo"); var docking = new DockingSubsystem(IntelSubsystem, loader); ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem); LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Pascal(this)); subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(docking, IntelSubsystem)); subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem); subsystemManager.AddSubsystem("intel", IntelSubsystem); subsystemManager.AddSubsystem("mining", MiningSubsystem); subsystemManager.AddSubsystem("scanner", ScannerSubsystem); subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork); subsystemManager.AddSubsystem("monitor", MonitorSubsystem); subsystemManager.AddSubsystem("loader", loader); subsystemManager.AddSubsystem("docking", docking); var MiningTaskGenerator = new HoneybeeMiningTaskGenerator(this, MiningSubsystem, AutopilotSubsystem, AgentSubsystem, null, null, null, IntelSubsystem, MonitorSubsystem); var HomingTaskGenerator = new SetHomeTaskGenerator(this, docking); var DockingTaskGenerator = new DockTaskGenerator(this, AutopilotSubsystem, docking); AgentSubsystem.AddTaskGenerator(MiningTaskGenerator); AgentSubsystem.AddTaskGenerator(HomingTaskGenerator); AgentSubsystem.AddTaskGenerator(DockingTaskGenerator); subsystemManager.AddSubsystem("agent", AgentSubsystem); subsystemManager.DeserializeManager(Storage); }
public Program() { subsystemManager = new SubsystemManager(this); Runtime.UpdateFrequency = UpdateFrequency.Update1; // Add subsystems IntelSubsystem intelSubsystem = new IntelSubsystem(); subsystemManager.AddSubsystem("intel", intelSubsystem); AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem(); subsystemManager.AddSubsystem("autopilot", autopilotSubsystem); DockingSubsystem dockingSubsystem = new DockingSubsystem(intelSubsystem); subsystemManager.AddSubsystem("docking", dockingSubsystem); MonitorSubsystem monitorSubsystem = new MonitorSubsystem(intelSubsystem); subsystemManager.AddSubsystem("monitor", monitorSubsystem); // LookingGlass setup LookingGlassNetworkSubsystem lookingGlassNetwork = new LookingGlassNetworkSubsystem(intelSubsystem, "LG", false, false); subsystemManager.AddSubsystem("lookingglass", lookingGlassNetwork); // Agent setup AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Drone); intelSubsystem.MyAgent = agentSubsystem; UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem); undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem)); undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem)); agentSubsystem.AddTaskGenerator(undockingTaskGenerator); agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem)); subsystemManager.AddSubsystem("agent", agentSubsystem); subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem)); subsystemManager.DeserializeManager(Storage); }
public Program() { Context = new ExecutionContext(this); subsystemManager = new SubsystemManager(Context); Runtime.UpdateFrequency = UpdateFrequency.Update1; // Add subsystems AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem(); IntelSubsystem intelSubsystem = new IntelSubsystem(); Context.IntelSystem = intelSubsystem; DockingSubsystem dockingSubsystem = new DockingSubsystem(intelSubsystem); HoneybeeMiningSystem miningSubsystem = new HoneybeeMiningSystem(); MonitorSubsystem monitorSubsystem = new MonitorSubsystem(intelSubsystem); subsystemManager.AddSubsystem("autopilot", autopilotSubsystem); subsystemManager.AddSubsystem("docking", dockingSubsystem); subsystemManager.AddSubsystem("intel", intelSubsystem); subsystemManager.AddSubsystem("mining", miningSubsystem); subsystemManager.AddSubsystem("monitor", monitorSubsystem); AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Miner); UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem); undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem)); DockTaskGenerator dockTaskGenerator = new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem); undockingTaskGenerator.AddTaskGenerator(dockTaskGenerator); agentSubsystem.AddTaskGenerator(undockingTaskGenerator); agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem)); agentSubsystem.AddTaskGenerator(new HoneybeeMiningTaskGenerator(this, miningSubsystem, autopilotSubsystem, agentSubsystem, dockingSubsystem, dockTaskGenerator, undockingTaskGenerator, intelSubsystem, monitorSubsystem)); subsystemManager.AddSubsystem("agent", agentSubsystem); subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem)); subsystemManager.DeserializeManager(Storage); }
// { // { MyItemType.MakeComponent("SteelPlate"), 87} , // { MyItemType.MakeComponent("Construction"), 47} , // { MyItemType.MakeComponent("LargeTube"), 5} , // { MyItemType.MakeComponent("Motor"), 10} , // { MyItemType.MakeComponent("Computer"), 37} , // { MyItemType.MakeComponent("MetalGrid"), 4} , // { MyItemType.MakeComponent("SmallTube"), 14} , // { MyItemType.MakeComponent("InteriorPlate"), 2} , // { MyItemType.MakeComponent("Girder"), 1} , // { MyItemType.MakeComponent("Explosives"), 2} , // { MyItemType.MakeComponent("PowerCell"), 2} , // }; public Program() { Context = new ExecutionContext(this); subsystemManager = new SubsystemManager(Context); Runtime.UpdateFrequency = UpdateFrequency.Update1; GridTerminalSystem.GetBlocksOfType <IMyTerminalBlock>(null, CollectBlocks); AutopilotSubsystem = new AtmoDrive(Controller, 5, Me); AutopilotSubsystem.FullAuto = false; IntelSubsystem = new IntelSubsystem(); Context.IntelSystem = IntelSubsystem; CombatSubsystem = new HornetCombatSubsystem(IntelSubsystem, false); LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false); AgentSubsystem = new AgentSubsystem(IntelSubsystem, AgentClass.None); TaskGenerator = new HornetAttackTaskGenerator(this, CombatSubsystem, AutopilotSubsystem, AgentSubsystem, null, IntelSubsystem); AgentSubsystem.AddTaskGenerator(TaskGenerator); TaskGenerator.HornetAttackTask.FocusedTarget = true; CombatLoaderSubsystem = new CombatLoaderSubsystem(); //DockingSubsystem = new DockingSubsystem(IntelSubsystem, CombatLoaderSubsystem); TorpedoSubsystem = new TorpedoSubsystem(IntelSubsystem); ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem); LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Fermi(this)); subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem); subsystemManager.AddSubsystem("intel", IntelSubsystem); subsystemManager.AddSubsystem("combat", CombatSubsystem); subsystemManager.AddSubsystem("agent", AgentSubsystem); subsystemManager.AddSubsystem("scanner", ScannerSubsystem); subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork); subsystemManager.AddSubsystem("loader", CombatLoaderSubsystem); // subsystemManager.AddSubsystem("docking", DockingSubsystem); subsystemManager.AddSubsystem("torpedo", TorpedoSubsystem); subsystemManager.DeserializeManager(Storage); ParseConfigs(); }
public Raven(IMyRemoteControl reference, MyGridProgram program) { Controller = reference; Context = new ExecutionContext(program, reference); SubsystemManager = new SubsystemManager(Context); Drive = new AtmoDrive(Controller); CombatLoaderSubsystem loaderSubsystem = new CombatLoaderSubsystem("Drone Cargo", "Drone Store"); IntelSubsystem intelSubsystem = new IntelSubsystem(); Context.IntelSystem = intelSubsystem; DockingSubsystem dockingSubsystem = new DockingSubsystem(intelSubsystem, loaderSubsystem); StatusIndicatorSubsystem indicatorSubsystem = new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem); MonitorSubsystem monitorSubsystem = new MonitorSubsystem(intelSubsystem); AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Fighter); UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(program, Drive, dockingSubsystem); ScannerNetworkSubsystem scannerSubsystem = new ScannerNetworkSubsystem(intelSubsystem); HornetCombatSubsystem combatSubsystem = new HornetCombatSubsystem(intelSubsystem); SubsystemManager.AddSubsystem("autopilot", Drive); SubsystemManager.AddSubsystem("docking", dockingSubsystem); SubsystemManager.AddSubsystem("intel", intelSubsystem); SubsystemManager.AddSubsystem("monitor", monitorSubsystem); SubsystemManager.AddSubsystem("combat", combatSubsystem); SubsystemManager.AddSubsystem("indicator", indicatorSubsystem); SubsystemManager.AddSubsystem("loader", loaderSubsystem); undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(program, Drive)); undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(program, Drive, dockingSubsystem)); undockingTaskGenerator.AddTaskGenerator(new HornetAttackTaskGenerator(program, combatSubsystem, Drive, agentSubsystem, monitorSubsystem, intelSubsystem)); agentSubsystem.AddTaskGenerator(undockingTaskGenerator); agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(program, dockingSubsystem)); SubsystemManager.AddSubsystem("agent", agentSubsystem); SubsystemManager.AddSubsystem("scanner", scannerSubsystem); }
public Hornet(IMyTerminalBlock reference, ExecutionContext context) { Context = context; SubsystemManager = new SubsystemManager(context); AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem(); IntelSubsystem intelSubsystem = new IntelSubsystem(); Context.IntelSystem = intelSubsystem; DockingSubsystem dockingSubsystem = new DockingSubsystem(intelSubsystem); HornetCombatSubsystem combatSubsystem = new HornetCombatSubsystem(intelSubsystem); MonitorSubsystem monitorSubsystem = new MonitorSubsystem(intelSubsystem); StatusIndicatorSubsystem indicatorSubsystem = new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem); AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Fighter); UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(context.Program, autopilotSubsystem, dockingSubsystem); ScannerNetworkSubsystem scannerSubsystem = new ScannerNetworkSubsystem(intelSubsystem); SubsystemManager.AddSubsystem("autopilot", autopilotSubsystem); SubsystemManager.AddSubsystem("docking", dockingSubsystem); SubsystemManager.AddSubsystem("intel", intelSubsystem); SubsystemManager.AddSubsystem("combat", combatSubsystem); SubsystemManager.AddSubsystem("monitor", monitorSubsystem); SubsystemManager.AddSubsystem("indicator", indicatorSubsystem); undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(context.Program, autopilotSubsystem)); undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(context.Program, autopilotSubsystem, dockingSubsystem)); undockingTaskGenerator.AddTaskGenerator(new HornetAttackTaskGenerator(context.Program, combatSubsystem, autopilotSubsystem, agentSubsystem, monitorSubsystem, intelSubsystem)); agentSubsystem.AddTaskGenerator(undockingTaskGenerator); agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(context.Program, dockingSubsystem)); SubsystemManager.AddSubsystem("agent", agentSubsystem); SubsystemManager.AddSubsystem("scanner", new ScannerNetworkSubsystem(intelSubsystem)); }
void GoHome(TimeSpan canonicalTime) { AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime); Autopilot.Clear(); Status = TaskStatus.Complete; }
public void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler) { IMyShipController controller = Autopilot.Controller; var currentPosition = controller.WorldMatrix.Translation; Vector3D linearVelocity = controller.GetShipVelocities().LinearVelocity; if (!TargetPositionSet) { if (IntelKey.Item1 == IntelItemType.Waypoint && IntelItems.ContainsKey(IntelKey)) { TargetPosition = IntelItems[IntelKey].GetPositionFromCanonicalTime(canonicalTime); } TargetPositionSet = true; } Vector3D worldAttackPoint; if (TargetPositionSet && TargetPosition != Vector3D.Zero) { worldAttackPoint = TargetPosition; } else { if (IntelKey.Item1 != IntelItemType.Enemy || !IntelItems.ContainsKey(IntelKey)) { AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime); Status = TaskStatus.Aborted; return; } var target = (EnemyShipIntel)IntelItems[IntelKey]; worldAttackPoint = currentPosition + AttackHelpers.GetAttackPoint(target.GetVelocity(), target.GetPositionFromCanonicalTime(canonicalTime) + target.GetVelocity() * 0.08 - currentPosition, 98); } Vector3D dirToTarget = worldAttackPoint - currentPosition; if (dirToTarget.Length() < LocustCombatSystem.kEngageRange && deployTime == TimeSpan.Zero) { CombatSystem.Deploy(); deployTime = canonicalTime; } dirToTarget.Normalize(); LeadTask.Destination.Direction = dirToTarget; LeadTask.Destination.Position = worldAttackPoint + dirToTarget * 400; if (deployTime != TimeSpan.Zero) { if (deployTime + TimeSpan.FromSeconds(2) < canonicalTime) { AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime); Status = TaskStatus.Aborted; return; } else { LeadTask.Destination.DirectionUp = Math.Sin(kRotateTheta) * controller.WorldMatrix.Right + Math.Cos(kRotateTheta) * controller.WorldMatrix.Up; } } LeadTask.Do(IntelItems, canonicalTime, profiler); }