public Program()
        {
            subsystemManager        = new SubsystemManager(this);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            AutopilotSubsystem         = new AutopilotSubsystem();
            AutopilotSubsystem.Persist = true;
            IntelSubsystem             = new IntelSubsystem();
            CombatSubsystem            = new HornetCombatSubsystem(IntelSubsystem);
            LookingGlassNetwork        = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false);
            AgentSubsystem             = new AgentSubsystem(IntelSubsystem, AgentClass.None);
            TorpedoSubsystem           = new TorpedoSubsystem(IntelSubsystem);
            TaskGenerator = new HornetAttackTaskGenerator(this, CombatSubsystem, AutopilotSubsystem, AgentSubsystem, null, IntelSubsystem);
            AgentSubsystem.AddTaskGenerator(TaskGenerator);
            TaskGenerator.HornetAttackTask.FocusedTarget = true;
            CombatLoaderSubsystem = new CombatLoaderSubsystem("Fermi Cargo", "Combat Supplies");

            ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem);
            LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Heisenberg(this));

            subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem);
            subsystemManager.AddSubsystem("intel", IntelSubsystem);
            subsystemManager.AddSubsystem("combat", CombatSubsystem);
            subsystemManager.AddSubsystem("agent", AgentSubsystem);
            subsystemManager.AddSubsystem("scanner", ScannerSubsystem);
            subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork);

            subsystemManager.DeserializeManager(Storage);
        }
        public Program()
        {
            subsystemManager        = new SubsystemManager(this);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            // Add subsystems
            AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem();
            IntelSubsystem     intelSubsystem     = new IntelSubsystem();
            DockingSubsystem   dockingSubsystem   = new DockingSubsystem(intelSubsystem);

            LocustCombatSystem combatSubsystem = new LocustCombatSystem();

            subsystemManager.AddSubsystem("autopilot", autopilotSubsystem);
            subsystemManager.AddSubsystem("docking", dockingSubsystem);
            subsystemManager.AddSubsystem("intel", intelSubsystem);
            subsystemManager.AddSubsystem("combat", combatSubsystem);

            AgentSubsystem           agentSubsystem         = new AgentSubsystem(intelSubsystem, AgentClass.Bomber);
            UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem);

            undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem));
            undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem));

            undockingTaskGenerator.AddTaskGenerator(new LocustAttackTaskGenerator(this, combatSubsystem, autopilotSubsystem, agentSubsystem));

            agentSubsystem.AddTaskGenerator(undockingTaskGenerator);
            agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem));
            subsystemManager.AddSubsystem("agent", agentSubsystem);

            subsystemManager.DeserializeManager(Storage);
        }
Exemple #3
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        public Program()
        {
            Context = new ExecutionContext(this);

            subsystemManager        = new SubsystemManager(Context);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            AutopilotSubsystem  = new AutopilotSubsystem();
            IntelSubsystem      = new IntelSubsystem();
            Context.IntelSystem = IntelSubsystem;

            MiningSubsystem     = new HoneybeeMiningSystem();
            LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false);
            AgentSubsystem      = new AgentSubsystem(IntelSubsystem, AgentClass.Fighter);
            MonitorSubsystem    = new MonitorSubsystem(IntelSubsystem);
            var loader  = new CombatLoaderSubsystem("Pascal Cargo", "Base Cargo");
            var docking = new DockingSubsystem(IntelSubsystem, loader);

            ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem);
            LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Pascal(this));


            subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(docking, IntelSubsystem));

            subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem);
            subsystemManager.AddSubsystem("intel", IntelSubsystem);
            subsystemManager.AddSubsystem("mining", MiningSubsystem);
            subsystemManager.AddSubsystem("scanner", ScannerSubsystem);
            subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork);
            subsystemManager.AddSubsystem("monitor", MonitorSubsystem);
            subsystemManager.AddSubsystem("loader", loader);
            subsystemManager.AddSubsystem("docking", docking);

            var MiningTaskGenerator  = new HoneybeeMiningTaskGenerator(this, MiningSubsystem, AutopilotSubsystem, AgentSubsystem, null, null, null, IntelSubsystem, MonitorSubsystem);
            var HomingTaskGenerator  = new SetHomeTaskGenerator(this, docking);
            var DockingTaskGenerator = new DockTaskGenerator(this, AutopilotSubsystem, docking);

            AgentSubsystem.AddTaskGenerator(MiningTaskGenerator);
            AgentSubsystem.AddTaskGenerator(HomingTaskGenerator);
            AgentSubsystem.AddTaskGenerator(DockingTaskGenerator);

            subsystemManager.AddSubsystem("agent", AgentSubsystem);

            subsystemManager.DeserializeManager(Storage);
        }
        public Program()
        {
            subsystemManager        = new SubsystemManager(this);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            // Add subsystems
            IntelSubsystem intelSubsystem = new IntelSubsystem();

            subsystemManager.AddSubsystem("intel", intelSubsystem);
            AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem();

            subsystemManager.AddSubsystem("autopilot", autopilotSubsystem);
            DockingSubsystem dockingSubsystem = new DockingSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("docking", dockingSubsystem);
            MonitorSubsystem monitorSubsystem = new MonitorSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("monitor", monitorSubsystem);

            // LookingGlass setup
            LookingGlassNetworkSubsystem lookingGlassNetwork = new LookingGlassNetworkSubsystem(intelSubsystem, "LG", false, false);

            subsystemManager.AddSubsystem("lookingglass", lookingGlassNetwork);

            // Agent setup
            AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Drone);

            intelSubsystem.MyAgent = agentSubsystem;
            UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem);

            undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem));
            undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem));
            agentSubsystem.AddTaskGenerator(undockingTaskGenerator);
            agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem));

            subsystemManager.AddSubsystem("agent", agentSubsystem);

            subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem));

            subsystemManager.DeserializeManager(Storage);
        }
Exemple #5
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        public Program()
        {
            Context = new ExecutionContext(this);

            subsystemManager        = new SubsystemManager(Context);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            // Add subsystems
            AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem();
            IntelSubsystem     intelSubsystem     = new IntelSubsystem();

            Context.IntelSystem = intelSubsystem;

            DockingSubsystem     dockingSubsystem = new DockingSubsystem(intelSubsystem);
            HoneybeeMiningSystem miningSubsystem  = new HoneybeeMiningSystem();
            MonitorSubsystem     monitorSubsystem = new MonitorSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("autopilot", autopilotSubsystem);
            subsystemManager.AddSubsystem("docking", dockingSubsystem);
            subsystemManager.AddSubsystem("intel", intelSubsystem);
            subsystemManager.AddSubsystem("mining", miningSubsystem);
            subsystemManager.AddSubsystem("monitor", monitorSubsystem);

            AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Miner);

            UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem);

            undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem));
            DockTaskGenerator dockTaskGenerator = new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem);

            undockingTaskGenerator.AddTaskGenerator(dockTaskGenerator);

            agentSubsystem.AddTaskGenerator(undockingTaskGenerator);
            agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem));
            agentSubsystem.AddTaskGenerator(new HoneybeeMiningTaskGenerator(this, miningSubsystem, autopilotSubsystem, agentSubsystem, dockingSubsystem, dockTaskGenerator, undockingTaskGenerator, intelSubsystem, monitorSubsystem));
            subsystemManager.AddSubsystem("agent", agentSubsystem);

            subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem));

            subsystemManager.DeserializeManager(Storage);
        }
Exemple #6
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//         {
//             { MyItemType.MakeComponent("SteelPlate"), 87} ,
//             { MyItemType.MakeComponent("Construction"), 47} ,
//             { MyItemType.MakeComponent("LargeTube"), 5} ,
//             { MyItemType.MakeComponent("Motor"), 10} ,
//             { MyItemType.MakeComponent("Computer"), 37} ,
//             { MyItemType.MakeComponent("MetalGrid"), 4} ,
//             { MyItemType.MakeComponent("SmallTube"), 14} ,
//             { MyItemType.MakeComponent("InteriorPlate"), 2} ,
//             { MyItemType.MakeComponent("Girder"), 1} ,
//             { MyItemType.MakeComponent("Explosives"), 2} ,
//             { MyItemType.MakeComponent("PowerCell"), 2} ,
//         };
        public Program()
        {
            Context                 = new ExecutionContext(this);
            subsystemManager        = new SubsystemManager(Context);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            GridTerminalSystem.GetBlocksOfType <IMyTerminalBlock>(null, CollectBlocks);
            AutopilotSubsystem          = new AtmoDrive(Controller, 5, Me);
            AutopilotSubsystem.FullAuto = false;

            IntelSubsystem      = new IntelSubsystem();
            Context.IntelSystem = IntelSubsystem;

            CombatSubsystem     = new HornetCombatSubsystem(IntelSubsystem, false);
            LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false);
            AgentSubsystem      = new AgentSubsystem(IntelSubsystem, AgentClass.None);
            TaskGenerator       = new HornetAttackTaskGenerator(this, CombatSubsystem, AutopilotSubsystem, AgentSubsystem, null, IntelSubsystem);
            AgentSubsystem.AddTaskGenerator(TaskGenerator);
            TaskGenerator.HornetAttackTask.FocusedTarget = true;
            CombatLoaderSubsystem = new CombatLoaderSubsystem();
            //DockingSubsystem = new DockingSubsystem(IntelSubsystem, CombatLoaderSubsystem);
            TorpedoSubsystem = new TorpedoSubsystem(IntelSubsystem);

            ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem);
            LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Fermi(this));

            subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem);
            subsystemManager.AddSubsystem("intel", IntelSubsystem);
            subsystemManager.AddSubsystem("combat", CombatSubsystem);
            subsystemManager.AddSubsystem("agent", AgentSubsystem);
            subsystemManager.AddSubsystem("scanner", ScannerSubsystem);
            subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork);
            subsystemManager.AddSubsystem("loader", CombatLoaderSubsystem);
//            subsystemManager.AddSubsystem("docking", DockingSubsystem);
            subsystemManager.AddSubsystem("torpedo", TorpedoSubsystem);

            subsystemManager.DeserializeManager(Storage);

            ParseConfigs();
        }
Exemple #7
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        public Raven(IMyRemoteControl reference, MyGridProgram program)
        {
            Controller = reference;
            Context    = new ExecutionContext(program, reference);

            SubsystemManager = new SubsystemManager(Context);
            Drive            = new AtmoDrive(Controller);
            CombatLoaderSubsystem loaderSubsystem = new CombatLoaderSubsystem("Drone Cargo", "Drone Store");

            IntelSubsystem intelSubsystem = new IntelSubsystem();

            Context.IntelSystem = intelSubsystem;

            DockingSubsystem         dockingSubsystem       = new DockingSubsystem(intelSubsystem, loaderSubsystem);
            StatusIndicatorSubsystem indicatorSubsystem     = new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem);
            MonitorSubsystem         monitorSubsystem       = new MonitorSubsystem(intelSubsystem);
            AgentSubsystem           agentSubsystem         = new AgentSubsystem(intelSubsystem, AgentClass.Fighter);
            UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(program, Drive, dockingSubsystem);
            ScannerNetworkSubsystem  scannerSubsystem       = new ScannerNetworkSubsystem(intelSubsystem);
            HornetCombatSubsystem    combatSubsystem        = new HornetCombatSubsystem(intelSubsystem);

            SubsystemManager.AddSubsystem("autopilot", Drive);
            SubsystemManager.AddSubsystem("docking", dockingSubsystem);
            SubsystemManager.AddSubsystem("intel", intelSubsystem);
            SubsystemManager.AddSubsystem("monitor", monitorSubsystem);
            SubsystemManager.AddSubsystem("combat", combatSubsystem);
            SubsystemManager.AddSubsystem("indicator", indicatorSubsystem);
            SubsystemManager.AddSubsystem("loader", loaderSubsystem);

            undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(program, Drive));
            undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(program, Drive, dockingSubsystem));
            undockingTaskGenerator.AddTaskGenerator(new HornetAttackTaskGenerator(program, combatSubsystem, Drive, agentSubsystem, monitorSubsystem, intelSubsystem));

            agentSubsystem.AddTaskGenerator(undockingTaskGenerator);
            agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(program, dockingSubsystem));

            SubsystemManager.AddSubsystem("agent", agentSubsystem);
            SubsystemManager.AddSubsystem("scanner", scannerSubsystem);
        }
Exemple #8
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        public Hornet(IMyTerminalBlock reference, ExecutionContext context)
        {
            Context = context;

            SubsystemManager = new SubsystemManager(context);

            AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem();
            IntelSubsystem     intelSubsystem     = new IntelSubsystem();

            Context.IntelSystem = intelSubsystem;

            DockingSubsystem         dockingSubsystem       = new DockingSubsystem(intelSubsystem);
            HornetCombatSubsystem    combatSubsystem        = new HornetCombatSubsystem(intelSubsystem);
            MonitorSubsystem         monitorSubsystem       = new MonitorSubsystem(intelSubsystem);
            StatusIndicatorSubsystem indicatorSubsystem     = new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem);
            AgentSubsystem           agentSubsystem         = new AgentSubsystem(intelSubsystem, AgentClass.Fighter);
            UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(context.Program, autopilotSubsystem, dockingSubsystem);
            ScannerNetworkSubsystem  scannerSubsystem       = new ScannerNetworkSubsystem(intelSubsystem);

            SubsystemManager.AddSubsystem("autopilot", autopilotSubsystem);
            SubsystemManager.AddSubsystem("docking", dockingSubsystem);
            SubsystemManager.AddSubsystem("intel", intelSubsystem);
            SubsystemManager.AddSubsystem("combat", combatSubsystem);
            SubsystemManager.AddSubsystem("monitor", monitorSubsystem);
            SubsystemManager.AddSubsystem("indicator", indicatorSubsystem);

            undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(context.Program, autopilotSubsystem));
            undockingTaskGenerator.AddTaskGenerator(new DockTaskGenerator(context.Program, autopilotSubsystem, dockingSubsystem));
            undockingTaskGenerator.AddTaskGenerator(new HornetAttackTaskGenerator(context.Program, combatSubsystem, autopilotSubsystem, agentSubsystem, monitorSubsystem, intelSubsystem));

            agentSubsystem.AddTaskGenerator(undockingTaskGenerator);
            agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(context.Program, dockingSubsystem));

            SubsystemManager.AddSubsystem("agent", agentSubsystem);
            SubsystemManager.AddSubsystem("scanner", new ScannerNetworkSubsystem(intelSubsystem));
        }
Exemple #9
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 void GoHome(TimeSpan canonicalTime)
 {
     AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime);
     Autopilot.Clear();
     Status = TaskStatus.Complete;
 }
Exemple #10
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        public void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
        {
            IMyShipController controller = Autopilot.Controller;
            var      currentPosition     = controller.WorldMatrix.Translation;
            Vector3D linearVelocity      = controller.GetShipVelocities().LinearVelocity;

            if (!TargetPositionSet)
            {
                if (IntelKey.Item1 == IntelItemType.Waypoint && IntelItems.ContainsKey(IntelKey))
                {
                    TargetPosition = IntelItems[IntelKey].GetPositionFromCanonicalTime(canonicalTime);
                }
                TargetPositionSet = true;
            }

            Vector3D worldAttackPoint;

            if (TargetPositionSet && TargetPosition != Vector3D.Zero)
            {
                worldAttackPoint = TargetPosition;
            }
            else
            {
                if (IntelKey.Item1 != IntelItemType.Enemy || !IntelItems.ContainsKey(IntelKey))
                {
                    AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime);
                    Status = TaskStatus.Aborted;
                    return;
                }

                var target = (EnemyShipIntel)IntelItems[IntelKey];
                worldAttackPoint = currentPosition + AttackHelpers.GetAttackPoint(target.GetVelocity(), target.GetPositionFromCanonicalTime(canonicalTime) + target.GetVelocity() * 0.08 - currentPosition, 98);
            }

            Vector3D dirToTarget = worldAttackPoint - currentPosition;

            if (dirToTarget.Length() < LocustCombatSystem.kEngageRange && deployTime == TimeSpan.Zero)
            {
                CombatSystem.Deploy();
                deployTime = canonicalTime;
            }

            dirToTarget.Normalize();
            LeadTask.Destination.Direction = dirToTarget;
            LeadTask.Destination.Position  = worldAttackPoint + dirToTarget * 400;

            if (deployTime != TimeSpan.Zero)
            {
                if (deployTime + TimeSpan.FromSeconds(2) < canonicalTime)
                {
                    AgentSubsystem.AddTask(TaskType.Dock, MyTuple.Create(IntelItemType.NONE, (long)0), CommandType.Enqueue, 0, canonicalTime);
                    Status = TaskStatus.Aborted;
                    return;
                }
                else
                {
                    LeadTask.Destination.DirectionUp = Math.Sin(kRotateTheta) * controller.WorldMatrix.Right + Math.Cos(kRotateTheta) * controller.WorldMatrix.Up;
                }
            }

            LeadTask.Do(IntelItems, canonicalTime, profiler);
        }