Exemple #1
0
        //Operator
        public static Matrix3x3 operator +(Matrix3x3 a, Matrix3x3 b)
        {
#if IMOET_UNSAFE
            var m = a;
            UMath.MassAdd(a.Ptr, b.Ptr, m.Ptr, 9);
            return(m);
#else
            return(UMath.AddMatrix(a, b));
#endif
        }
Exemple #2
0
        public static unsafe Vec2 operator +(Vec2 a, Vec2 b)
        {
#if IMOET_UNSAFE
            Vec2 res = zero;
            UMath.MassAdd((float *)&a, (float *)&b, (float *)&res, 2);
            return(res);
#else
            return(new Vec2(a.x + b.x, a.y + b.y));
#endif
        }
Exemple #3
0
        //Operator
        public static Matrix4x4 operator +(Matrix4x4 a, Matrix4x4 b)
        {
#if IMOET_UNSAFE
            Matrix4x4 m = new Matrix4x4();
            UMath.MassAdd(a.Ptr, b.Ptr, m.Ptr, 9);
            return(m);
#else
            return(UMath.AddMatrix(a, b));
#endif
        }
Exemple #4
0
        public static unsafe Vec4 operator -(Vec4 left, Vec4 right)
        {
#if IMOET_UNSAFE
            var res = default(Vec4);
            UMath.MassAdd((float *)&left, (float *)&right, (float *)&res, 4);
            return(res);
#else
            return(new Vec4(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.z));
#endif
        }
Exemple #5
0
        public static unsafe Vec3 operator +(Vec3 l, Vec3 r)
        {
#if IMOET_UNSAFE
            Vec3 res = zero;
            UMath.MassAdd((float *)&l, (float *)&r, (float *)&res, 3);
            return(res);
#else
            return(new Vec3(l.x + r.x, l.y + r.y, l.z + r.z));
#endif
        }