//Operator public static Matrix3x3 operator +(Matrix3x3 a, Matrix3x3 b) { #if IMOET_UNSAFE var m = a; UMath.MassAdd(a.Ptr, b.Ptr, m.Ptr, 9); return(m); #else return(UMath.AddMatrix(a, b)); #endif }
//Operator public static Matrix4x4 operator +(Matrix4x4 a, Matrix4x4 b) { #if IMOET_UNSAFE Matrix4x4 m = new Matrix4x4(); UMath.MassAdd(a.Ptr, b.Ptr, m.Ptr, 9); return(m); #else return(UMath.AddMatrix(a, b)); #endif }