/// <summary>
        /// Blends two colors by multiplication.
        /// <remarks>
        /// The source color is multiplied by the destination color and replaces the destination.
        /// The resultant color is always at least as dark as either the source or destination color.
        /// Multiplying any color with black results in black. Multiplying any color with white preserves the
        /// original color.
        /// </remarks>
        /// </summary>
        /// <param name="backdrop">The backdrop color.</param>
        /// <param name="source">The source color.</param>
        /// <returns>
        /// The <see cref="RgbaVector"/>.
        /// </returns>
        public static RgbaVector Multiply(RgbaVector backdrop, RgbaVector source)
        {
            Vector4 multiply = Vector4BlendTransforms.Multiply(backdrop.backingVector, source.backingVector);

            return(new RgbaVector(multiply));
        }
        /// <summary>
        /// Blends two colors by multiplication.
        /// <remarks>
        /// The source color is multiplied by the destination color and replaces the destination.
        /// The resultant color is always at least as dark as either the source or destination color.
        /// Multiplying any color with black results in black. Multiplying any color with white preserves the
        /// original color.
        /// </remarks>
        /// </summary>
        /// <param name="backdrop">The backdrop color.</param>
        /// <param name="source">The source color.</param>
        /// <returns>
        /// The <see cref="Rgba32"/>.
        /// </returns>
        public static Rgba32 Multiply(Rgba32 backdrop, Rgba32 source)
        {
            Vector4 multiply = Vector4BlendTransforms.Multiply(backdrop.ToVector4(), source.ToVector4());

            return(PackNew(ref multiply));
        }