/// <summary>
        /// Brightens the backdrop color to reflect the source color. Painting with black produces no changes.
        /// </summary>
        /// <param name="backdrop">The backdrop color.</param>
        /// <param name="source">The source color.</param>
        /// <returns>
        /// The <see cref="RgbaVector"/>.
        /// </returns>
        public static RgbaVector ColorDodge(RgbaVector backdrop, RgbaVector source)
        {
            Vector4 dodge = Vector4BlendTransforms.Dodge(backdrop.backingVector, source.backingVector);

            return(new RgbaVector(dodge));
        }
        /// <summary>
        /// Brightens the backdrop color to reflect the source color. Painting with black produces no changes.
        /// </summary>
        /// <param name="backdrop">The backdrop color.</param>
        /// <param name="source">The source color.</param>
        /// <returns>
        /// The <see cref="Rgba32"/>.
        /// </returns>
        public static Rgba32 ColorDodge(Rgba32 backdrop, Rgba32 source)
        {
            Vector4 dodge = Vector4BlendTransforms.Dodge(backdrop.ToVector4(), source.ToVector4());

            return(PackNew(ref dodge));
        }