public void EqualsTest() { try { IavaJoint joint1 = new IavaJoint() { JointType = IavaJointType.HandLeft, TrackingState = IavaJointTrackingState.NotTracked }; IavaJoint joint2 = new IavaJoint() { JointType = IavaJointType.HandLeft, TrackingState = IavaJointTrackingState.NotTracked }; IavaJoint joint3 = new IavaJoint() { JointType = IavaJointType.KneeLeft, TrackingState = IavaJointTrackingState.Inferred }; // Make sure joint1 does not equal null Assert.IsFalse(joint1.Equals(null)); // Make sure joint1 does not equal a completly different object Assert.IsFalse(joint1.Equals("Not a joint.")); // Make sure joint1 and joint3 are not equal Assert.IsFalse(joint1.Equals(joint3)); // Make sure joint1 and joint2 are equal Assert.IsTrue(joint1.Equals(joint2)); // Make sure joint1 equals itself Assert.IsTrue(joint1.Equals(joint1)); } catch (Exception ex) { Assert.Fail(ex.Message); } }
/// <summary> /// Default Constructor /// </summary> public IavaSkeleton() { Joints = new IavaJointCollection(); IavaJoint iavaJoint = new IavaJoint(); // Initialize the Joint Collection for (IavaJointType type = 0; type < IavaJointType.Count; type++) { iavaJoint.JointType = type; Joints[type] = iavaJoint; } }
public void EqualityTest() { try { IavaJoint joint1 = new IavaJoint() { JointType = IavaJointType.HandLeft, TrackingState = IavaJointTrackingState.NotTracked }; IavaJoint joint2 = new IavaJoint() { JointType = IavaJointType.HandLeft, TrackingState = IavaJointTrackingState.NotTracked }; IavaJoint joint3 = new IavaJoint() { JointType = IavaJointType.KneeLeft, TrackingState = IavaJointTrackingState.Inferred }; // Make sure joint1 does not equal null Assert.IsFalse(joint1 == null); // Make sure joint1 and joint3 are not equal Assert.IsFalse(joint1 == joint3); // Make sure joint1 and joint2 are equal Assert.IsTrue(joint1 == joint2); // Make sure joint1 equals itself Assert.IsTrue(joint1 == joint1); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void ItemTest() { try { IavaJointCollection jointCollection = new IavaJointCollection(); IavaJoint joint = new IavaJoint() { TrackingState = IavaJointTrackingState.Inferred }; jointCollection[IavaJointType.AnkleLeft] = joint; Assert.AreEqual(joint, jointCollection[IavaJointType.AnkleLeft]); } catch (Exception ex) { Assert.Fail(ex.Message); } }
/// <summary> /// Preps the IavaSkeleton object so it can be tested for performed gestures /// </summary> /// <param name="sender">Event sender</param> /// <param name="e">IavaSkeletonEventArgs containing the Skeleton object</param> protected void OnSkeletonReady(object sender, IavaSkeletonEventArgs e) { if (!_detectingGestures) { return; } IavaSkeletonPoint translationVector = e.Skeleton.Joints[IavaJointType.HipCenter].Position; IavaJoint joint = new IavaJoint(); // Translate all the points in the skeleton to the center of the kinect view for (IavaJointType jointID = 0; jointID < IavaJointType.Count; jointID++) { // Refer to http://stackoverflow.com/questions/1003772/setting-margin-properties-in-code // for why things are done this way joint = e.Skeleton.Joints[jointID]; joint.Position = Geometry.Translate(joint.Position, translationVector); // Set the point to the point with the updated position e.Skeleton.Joints[jointID] = joint; } // If we're synced up look for gestures if (m_isSynced) { _engine.CheckForGesture(e.Skeleton); } // Check for the sync gesture else { _engine.CheckForSyncGesture(e.Skeleton); } }
public void ExplicitCastTest() { try { // Create the Kinect object Joint kinectJoint = new Joint(); PrivateObject po = new PrivateObject(kinectJoint); // Set the read only fields po.SetFieldOrProperty("JointType", JointType.ElbowLeft); po.SetFieldOrProperty("TrackingState", JointTrackingState.Inferred); // Cast the PrivateObject back to its Kinect equivalent kinectJoint = (Joint)po.Target; // Create the Iava Equivalent IavaJoint iavaJoint = new IavaJoint(); iavaJoint.JointType = IavaJointType.ElbowLeft; iavaJoint.TrackingState = IavaJointTrackingState.Inferred; // Test object as a whole Assert.AreEqual(iavaJoint, (IavaJoint)kinectJoint); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void TrackingStateTest() { try { IavaJoint joint = new IavaJoint(); // Set the TrackingState joint.TrackingState = IavaJointTrackingState.NotTracked; // Make sure the property set correctly Assert.AreEqual(IavaJointTrackingState.NotTracked, joint.TrackingState); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void PositionTest() { try { IavaJoint joint = new IavaJoint(); IavaSkeletonPoint position = new IavaSkeletonPoint() { X = 0, Y = -1.3, Z = 7.8 }; // Set the Position joint.Position = position; // Make sure the property set correctly Assert.AreEqual(position, joint.Position); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void JointTypeTest() { try { IavaJoint joint = new IavaJoint(); // Set the JointType joint.JointType = IavaJointType.ShoulderLeft; // Make sure the property set correctly Assert.AreEqual(IavaJointType.ShoulderLeft, joint.JointType); } catch (Exception ex) { Assert.Fail(ex.Message); } }