public override RenderBuffer GetRenderBuffer() { BackBuffer = System.Threading.Interlocked.Exchange(ref FrontBuffer, BackBuffer); //always match buffer bounds to current window bounds BackBuffer.Image.Resize(Width, Height); return BackBuffer; }
public override RenderBuffer GetDisplayBuffer() { FrontBuffer = System.Threading.Interlocked.Exchange(ref MiddleBuffer, FrontBuffer); return FrontBuffer; }
/// <summary> /// Creates a new <see cref="DoubleBufferStrategy"/>. /// </summary> public DoubleBufferStrategy() { FrontBuffer = new RenderBuffer(); BackBuffer = new RenderBuffer(); }
/// <summary> /// Creates a new <see cref="TripleBufferStrategy"/>. /// </summary> public TripleBufferStrategy() { FrontBuffer = new RenderBuffer(); MiddleBuffer = new RenderBuffer(); BackBuffer = new RenderBuffer(); }