public void SnapshotHandler(NetConnection connection, object data) { PlayerSyncDatas datas = GCli.Deserialize <PlayerSyncDatas>((byte[])data); Players.UpdatePlayerSyncData(datas.datas); }
public void ReplyFire(NetConnection connection, object data) { int userid = (int)data; Players.ReplyFire(userid); }
void FixedUpdate() { Players.FixedUpdate(Time.deltaTime); }