void Start()
 {
     if (null == boxClosed)
     {
         Debug.LogError("BoxClosed game object not attached to BoxClosing!");
     }
     if (null == cutie)
     {
         Debug.LogError("Cutie game object not attached to BoxClosing!");
     }
     else
     {
         jumpUp = cutie.GetComponent <JumpUp>();
         if (null == jumpUp)
         {
             Debug.LogError("BoxClosing could not find JumpUp on Cutie object!");
         }
     }
 }
Exemple #2
0
 void Start()
 {
     highestTier = tierWeights.Length - 1;
     if (null == boxOpen)
     {
         Debug.LogError("BoxOpen game object not attached to BoxOpening!");
     }
     if (null == cutie)
     {
         Debug.LogError("Cutie game object not attached to BoxOpening!");
     }
     else
     {
         cutieRenderer = cutie.GetComponent <SpriteRenderer>();
         if (null == cutieRenderer)
         {
             Debug.LogError("BoxOpening could not find SpriteRenderer on Cutie object!");
         }
         jumpUp = cutie.GetComponent <JumpUp>();
         if (null == jumpUp)
         {
             Debug.LogError("BoxOpening could not find JumpUp on Cutie object!");
         }
     }
     if (null == soundPlayer)
     {
         Debug.LogError("Sound Player game object not attached to BoxOpening!");
     }
     else
     {
         revealSound = soundPlayer.GetComponent <AudioSource>();
         if (null == revealSound)
         {
             Debug.LogError("Closed box could not find AudioSource on Sound Player object!");
         }
     }
 }