void wTick_Tick(object sender, EventArgs e)
        {
            var rand = new Random();
            var wu = new WeatherUpdate();

            // Fow now, return some random values
            wu.Time = DateTime.Now;
            wu.Temperature = 25F + (float)rand.NextDouble();
            wu.Humidity = 50F + 10F*(float)rand.NextDouble();
            wu.Rain = (float)rand.NextDouble();
            wu.Irradiation = 900F + 100F*(float)rand.NextDouble();
            wu.Pressure = 1000F + 50F*(float)rand.NextDouble();
            wu.WindSpeedInstant = 5F * (float)rand.NextDouble();
            wu.WindSpeedAvg2Min = 2F + (float)rand.NextDouble();
            wu.WindSpeedGust10Min = 5F + (float)rand.NextDouble();
            wu.WindDirectionInstant = 45F + 5F * (float)rand.NextDouble();
            wu.WindDirectionAvg2Min = 45F + 1F * (float)rand.NextDouble();
            wu.WindDirectionGust10Min = 45F + 1F * (float)rand.NextDouble();

            var wtea = new WeatherTickEventArgs(wu);
            OnWeatherTick(wtea);
        }
 public WeatherTickEventArgs(WeatherUpdate u)
 {
     this.wu = u;
 }