public override void ExecuteAfterAnimation()
        {
            base.ExecuteAfterAnimation();

            if (_hit) //colpisco a fine aniamzione obv
            //_player.GetComponent<Rigidbody>().AddForce(_halja.getDirection()*8f,ForceMode.Impulse);
            {
                _player.GetComponent <Rigidbody>().AddExplosionForce(40f, _crow.transform.position, 7f, 0f, ForceMode.Impulse);
                _player.GetComponent <PlayerStatus>().TakeDamage(10f);
            }
            _crow.setPunishmentCountdown(5f);
            _crow.setPunishmentClock(Time.time);
            _crow.setChainOfDestinyClock(3f);
            _crow.setChainOfDestinyClock(Time.time);
            _stateMachine.ChangeState(_crow._MoveState);
        }