public static void DispatchInt(this GlobalDispatcher self, DispatcherEvent key, int arg) { self.Dispatch <int>(key, arg); }
public static void DispatchBool(this GlobalDispatcher self, DispatcherEvent key, bool arg) { self.Dispatch <bool>(key, arg); }
public static void RemoveListenerInt(this GlobalDispatcher self, DispatcherEvent key, System.Action <int> action) { self.RemoveListener <int>(key, action); }
public static void RemoveListenerBool(this GlobalDispatcher self, DispatcherEvent key, System.Action <bool> action) { self.RemoveListener <bool>(key, action); }
public static void DispatchVector3(this GlobalDispatcher self, DispatcherEvent key, Vector3 arg) { self.Dispatch <Vector3>(key, arg); }
public static void RemoveListenerVector3(this GlobalDispatcher self, DispatcherEvent key, System.Action <Vector3> action) { self.RemoveListener <Vector3>(key, action); }
public static void DispatchFloat(this GlobalDispatcher self, DispatcherEvent key, float arg) { self.Dispatch <float>(key, arg); }
public static void AddListenerFloat(this GlobalDispatcher self, DispatcherEvent key, System.Action <float> action) { self.AddListener <float>(key, action); }