Exemple #1
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        public WIPStateMachine(StationaryLocomotion locomotion, WalkInPlace wip)
        {
            m_WIPState = new WIPState(this, locomotion, wip);
            m_States   = new WIPPhase[]
            {
                new Stationary(m_WIPState),
                new BeginUpMove(m_WIPState),
                new TurnDirection(m_WIPState),
                new BeginDownMove(m_WIPState),
                new EndStep(m_WIPState),
                new SmoothEndStep(m_WIPState),
            };

            m_Current = m_States[0];
        }
Exemple #2
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 public EndStep(WIPState state)
     : base(state)
 {
 }
Exemple #3
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 public SmoothEndStep(WIPState state)
     : base(state)
 {
 }
Exemple #4
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 public BeginDownMove(WIPState state)
     : base(state)
 {
 }
Exemple #5
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 public TurnDirection(WIPState state)
     : base(state)
 {
 }
Exemple #6
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 public BeginUpMove(WIPState state)
     : base(state)
 {
 }
Exemple #7
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 public Stationary(WIPState state)
     : base(state)
 {
 }
Exemple #8
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 public WIPPhase(WIPState state)
 {
     m_State = state;
     TryUpdateNewActor();
 }