public static List<HEU_Handle> FindOrGenerateHandles(HEU_SessionBase session, ref HAPI_AssetInfo assetInfo, HAPI_NodeId assetID, string assetName, HEU_Parameters parameters, List<HEU_Handle> currentHandles)
		{
			List<HEU_Handle> newHandles = new List<HEU_Handle>();

			if (assetInfo.handleCount == 0)
			{
				return newHandles;
			}

			HAPI_HandleInfo[] handleInfos = new HAPI_HandleInfo[assetInfo.handleCount];
			HEU_GeneralUtility.GetArray1Arg(assetID, session.GetHandleInfo, handleInfos, 0, assetInfo.handleCount);

			for (int i = 0; i < handleInfos.Length; ++i)
			{
				if (handleInfos[i].bindingsCount <= 0)
				{
					continue;
				}

				string handleName = HEU_SessionManager.GetString(handleInfos[i].nameSH, session);

				HEU_Handle.HEU_HandleType handleType = HEU_Handle.HEU_HandleType.UNSUPPORTED;
				string handleTypeString = HEU_SessionManager.GetString(handleInfos[i].typeNameSH, session);
				if (handleTypeString.Equals(HEU_Defines.HAPI_HANDLE_TRANSFORM))
				{
					handleType = HEU_Handle.HEU_HandleType.XFORM;
				}
				else
				{
					// Commented out warning as it gets annoying, especially with "Curve" handles
					//Debug.LogWarningFormat("Asset {0} has unsupported Handle type {0} for handle {1}", assetName, handleName, handleTypeString);
					continue;
				}

				HEU_Handle newHandle = null;
				foreach (HEU_Handle curHandle in currentHandles)
				{
					if (curHandle.HandleName.Equals(handleName))
					{
						newHandle = curHandle;
						break;
					}
				}

				if (newHandle == null)
				{
					newHandle = ScriptableObject.CreateInstance<HEU_Handle>();
				}

				bool bSuccess = newHandle.SetupHandle(session, assetID, i, handleName, handleType, ref handleInfos[i], parameters);
				if (bSuccess)
				{
					newHandles.Add(newHandle);
					//Debug.LogFormat("Found handle {0} of type {1}", handleName, handleTypeString);
				}
			}

			return newHandles;
		}
	// LOGIC ------------------------------------------------------------------------------------------------------

	public List<HEU_Handle> CacheHandles()
	{
	    List<HEU_Handle> handles = new List<HEU_Handle>();
	    foreach (Object targetObject in targets)
	    {
		HEU_Handle handle = targetObject as HEU_Handle;
		if (handle != null)
		{
		    handles.Add(handle);
		}
	    }
	    return handles;
	}