private void OnTriggerEnter(Collider other)
    {
        healthControler livingObject = other.GetComponent <healthControler>();

        if (livingObject != null)
        {
            livingObject.takeDmg(bulletDmg);
        }

        if (hitSplash != null)
        {
            var newHitSplash = Instantiate(hitSplash, transform.position, Quaternion.identity);
        }

        if (other.transform.parent != null)
        {
            drop_consumable drop = other.transform.parent.GetComponent <drop_consumable>();
            if (drop == null)
            {
                Destroy(gameObject);
            }
        }
        else
        {
            Destroy(gameObject);
        }
    }
 void Awake()
 {
     rigidbody             = GetComponent <Rigidbody> ();
     animator              = GetComponent <Animator>();
     gManager              = GameObject.Find("GlobalManager").GetComponent <globalManager> ();
     playerHealthControler = GetComponent <healthControler> ();
     updateItems();
 }
Exemple #3
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    void gotHealth(GameObject player)
    {
        healthControler dude = player.GetComponent <healthControler>();

        dude.health += healthStep;
        if (dude.health > dude.startHealth)
        {
            dude.health = dude.startHealth;
        }

        dude.updateBar();
        Destroy(gameObject);
    }