Exemple #1
0
        private void HandleInitialStatus(UInt32 BuddyCount)
        {
            HoNInitialStatusArgs hbl = new HoNInitialStatusArgs(BuddyCount);

            HoNBuddy b;
            for (int i = 0; i < BuddyCount; i++)
            {
                b.UserID = HoNRecv.ExtractDWORD();
                b.Status = HoNRecv.ExtractByte();
                b.Flags = HoNRecv.ExtractByte();

                if (b.Status == USER_STATUS_LOBBY || b.Status == USER_STATUS_GAME)
                {
                    b.Server = HoNRecv.ExtractString();
                }
                else
                {
                    b.Server = String.Empty;
                }

                if (b.Status == USER_STATUS_GAME || b.Status == USER_STATUS_LOBBY)
                {
                    b.GameName = HoNRecv.ExtractString();
                }
                else
                {
                    b.GameName = String.Empty;
                }

                hbl.AddBuddy(i, b.UserID, b.Status, b.Flags, b.Server, b.GameName);

                Debug.WriteLine(String.Format("Buddy #{0}: ID #{1} - Status: 0x{2:X2} - Flags: 0x{3:X2} - Server: {4} - Game: {5}", i + 1, b.UserID, b.Status, b.Flags, b.Server, b.GameName));
            }

            if (onInitialStatus != null)
            {
                onInitialStatus(this, hbl);
            }
        }
Exemple #2
0
        void hon_onInitialStatus(object sender, HoNInitialStatusArgs e)
        {
            HoNBuddy[] Buddies = e.GetBuddies();

            foreach (HoNBuddy buddy in Buddies)
            {
                UpdateFlags(buddy.UserID, buddy.Flags);
            }

            if (onInitialStatus != null) onInitialStatus(this, new InitialStatusEventArgs(Buddies));
        }