internal void SpawnUser(Tera.Game.Messages.SpawnUserServerMessage message) { foreach (var e in BasicTeraData.Instance.EventsData.MissingAbnormalities.Keys) { e.NextChecks[message.Id] = DateTime.UtcNow.AddSeconds(5); } }
internal UserEntity(SpawnUserServerMessage message) : this(message.Id) { Name = message.Name; GuildName = message.GuildName; RaceGenderClass = message.RaceGenderClass; PlayerId = message.PlayerId; }