//private int layerMask;

        private void Start()
        {
            particles = new Dictionary <SmallVector3, HeatmapParticle>();
            radius    = ParticleManager.Instance.particleSize / 2;
            points    = PointsList.Instance;
            //layerMask = 1 << Physics.IgnoreRaycastLayer;
            //layerMask = ~layerMask;
        }
Exemple #2
0
 private void FetchPoints()
 {
     pointsList = PointsList.Instance;
 }