//private int layerMask; private void Start() { particles = new Dictionary <SmallVector3, HeatmapParticle>(); radius = ParticleManager.Instance.particleSize / 2; points = PointsList.Instance; //layerMask = 1 << Physics.IgnoreRaycastLayer; //layerMask = ~layerMask; }
private void FetchPoints() { pointsList = PointsList.Instance; }