public void CheckGameStatus(ParticlesDataHandler particles)
 {
     if (gameStatus.GetStatus() == GameStatus.VICTORY)
     {
         particles.SetDataValue("burstVictory", true);
         particles.SetDataValue("victoryPinID", gameStatus.GetIntValue("lastVictoryPin"));
     }
 }
 private void Awake()
 {
     data     = GetComponent <ParticlesDataHandler>();
     mediator = GetComponent <ParticlesGameStatusMediator>();
 }