public void CheckGameStatus(ParticlesDataHandler particles) { if (gameStatus.GetStatus() == GameStatus.VICTORY) { particles.SetDataValue("burstVictory", true); particles.SetDataValue("victoryPinID", gameStatus.GetIntValue("lastVictoryPin")); } }
private void Awake() { data = GetComponent <ParticlesDataHandler>(); mediator = GetComponent <ParticlesGameStatusMediator>(); }