/// <summary>
 /// 自由控制:设置摄像机注视角度
 /// </summary>
 /// <param name="x">视角x值</param>
 /// <param name="y">视角y值</param>
 /// <param name="distance">视角距离</param>
 /// <param name="damping">阻尼缓动模式</param>
 public void SetLookAngle(float x, float y, float distance, bool damping = true)
 {
     _mouseRotation.SetAngle(x, y, distance, damping);
 }
 /// <summary>
 /// 自由控制:设置摄像机注视角度
 /// </summary>
 /// <param name="angle">目标角度</param>
 /// <param name="damping">阻尼缓动模式</param>
 public void SetLookAngle(Vector3 angle, bool damping = true)
 {
     _mouseRotation.SetAngle(angle, damping);
 }