/// <summary> /// 自由控制:设置摄像机注视角度 /// </summary> /// <param name="x">视角x值</param> /// <param name="y">视角y值</param> /// <param name="distance">视角距离</param> /// <param name="damping">阻尼缓动模式</param> public void SetLookAngle(float x, float y, float distance, bool damping = true) { _mouseRotation.SetAngle(x, y, distance, damping); }
/// <summary> /// 自由控制:设置摄像机注视角度 /// </summary> /// <param name="angle">目标角度</param> /// <param name="damping">阻尼缓动模式</param> public void SetLookAngle(Vector3 angle, bool damping = true) { _mouseRotation.SetAngle(angle, damping); }