Exemple #1
0
        /// <summary>
        /// Tests the newly generated population in Metastone.
        /// </summary>
        private void TestNewPopulation(List <HSGAIndividual> currentPop, int currentGenerationNum)
        {
            for (int i = 0; i < _MaxPopulation; i++)
            {
                // get back all the cards we removed from the lists during
                // previous mutations/validations
                JSONHandler.RemoveAllCards();
                JSONHandler.GetAllCards(numOfFiles, initialDirectory);

                // Reassemble the deck string for the current individual.
                currentPop[i].deck = JSONHandler.GenerateDeckString(currentPop[i], comboBox1.Text);

                GeneFunctions gene = new GeneFunctions();

                // check if deck is legal
                bool isLegal = JSONHandler.ValidateDeck(currentPop[i].cardList);

                //if deck isnt legal, no need to test it in metastone
                if (isLegal == true)
                {
                    // test each individual against each hero class type.
                    for (int opponentNum = 0; opponentNum < 9; opponentNum++)
                    {
                        // send over individual and opponent class numbers
                        GenerateMetastoneValues(comboBox1.SelectedIndex, opponentNum);
                        // run gradlew run command in cmd in metastone directory
                        GenerateAndValidatePopulation(currentPop[i].deck);


                        // retreive the sim stats from text file.
                        Dictionary <string, float> currentStats = new Dictionary <string, float>();
                        currentStats = ParseMetastoneResults();
                        // accumulate current win rate per game.
                        gene.CalculatePerGameStats(currentStats, opponentNum);
                    }
                }
                // calc fitness - fitness function
                // calc legality
                gene.CalculateFitness(isLegal);
                currentPop[i].winRateFitness           = gene.winRateFitness;
                currentPop[i].legalFitness             = gene.legalityFitness;
                currentPop[i].standardDeviationFitness = gene.standardDeviationFitness;


                // send individual stats to its correspondent folder.
                using (StreamWriter w = File.CreateText(generationDirectory + "\\Generation" + currentGenerationNum + "\\Individual" + i + ".txt"))
                {
                    w.WriteLine("Total Wins: " + currentPop[i].winRateFitness);
                    w.WriteLine("Legality: " + currentPop[i].legalFitness);
                    w.WriteLine("Standard Deviation: " + currentPop[i].standardDeviationFitness);
                    w.WriteLine();
                    w.WriteLine("Decklist:");
                    for (int j = 0; j < currentPop[i].cardList.Count; j++)
                    {
                        string s = currentPop[i].cardList[j]._CardID;
                        w.WriteLine(s);
                    }
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// Produces offspring decks from the current population.
        /// </summary>
        private List <HSGAIndividual> ProduceNextGeneration(List <HSGAIndividual> localCurrentPop)
        {
            List <string>         cards       = new List <string>();
            List <HSGAIndividual> localNewPop = new List <HSGAIndividual>();


            while (localNewPop.Count != 10)
            {
                GeneFunctions         gene     = new GeneFunctions();
                List <HSGAIndividual> parents  = new List <HSGAIndividual>();
                List <HSGAIndividual> children = new List <HSGAIndividual>();

                // select parents
                parents.Add(gene.SelectIndividual(localCurrentPop, logger));
                parents.Add(gene.SelectIndividual(localCurrentPop, logger));



                //crossover
                children = gene.Crossover(parents, crossoverProbability, logger);
                //mutation
                children[0].cardList = MutateIndividual(children[0].cardList);

                // sort the newly edited list
                List <Card> test = new List <Card>();
                test.AddRange(children[0].cardList.OrderBy(Card => Card._CardID.Split('_')[1].ToCharArray()[0])
                              .ThenBy(Card => Card._CardID.Split('_').Count() >= 3 ? Card._CardID.Split('_')[2].ToCharArray()[0] : Card._CardID.Split('_')[1].ToCharArray()[0]).ToList());
                children[0].cardList.Clear();
                children[0].cardList.AddRange(test);

                cards.Clear();
                for (int i = 0; i < children[0].cardList.Count; i++)
                {
                    cards.Add(children[0].cardList[i]._CardID);
                }

                children[1].cardList = MutateIndividual(children[1].cardList);

                cards.Clear();
                for (int i = 0; i < children[1].cardList.Count; i++)
                {
                    cards.Add(children[1].cardList[i]._CardID);
                }
                // add children to new population
                localNewPop.Add(children[0]);
                localNewPop.Add(children[1]);
            }
            return(localNewPop);
        }
Exemple #3
0
        /// <summary>
        /// Generates a single, validated and randomised deck.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void GenDeckButton_Click(object sender, EventArgs e)
        {
            GeneFunctions         g = new GeneFunctions();
            List <HSGAIndividual> l = new List <HSGAIndividual>();

            l.Add(new HSGAIndividual());
            l.Add(new HSGAIndividual());
            l.Add(new HSGAIndividual());
            l.Add(new HSGAIndividual());
            l[0].winRateFitness           = 25f;
            l[0].standardDeviationFitness = 1.2f;
            l[0].legalFitness             = -1f;
            l[1].winRateFitness           = 43f;
            l[1].standardDeviationFitness = 1.1f;
            l[1].legalFitness             = -1f;
            l[2].winRateFitness           = 50f;
            l[2].standardDeviationFitness = 2.0f;
            l[2].legalFitness             = -1f;
            l[3].winRateFitness           = 5f;
            l[3].standardDeviationFitness = 0.11f;
            l[3].legalFitness             = -1f;
            g.SelectIndividual(l, logger);
        }
Exemple #4
0
        private List <HSGAIndividual> ProduceInitialPopulation(int initialGenNum)
        {
            selectedClass        = comboBox1.GetItemText(comboBox1.SelectedItem);
            JSONHandler.filePath = deckDirectory;
            List <HSGAIndividual> currentPop = new List <HSGAIndividual>();

            // assemble the initial population
            // test each individual in the population
            for (int i = 0; i < _MaxPopulation; i++)
            {
                JSONHandler.RemoveAllCards();
                JSONHandler.GetAllCards(numOfFiles, initialDirectory);

                HSGAIndividual GeneIndividual = new HSGAIndividual();
                // Create the deck for the current individual.
                Tuple <string, List <Card> > t = new Tuple <string, List <Card> >("", null);
                t = JSONHandler.GenerateSpecificDeck(selectedClass);
                GeneIndividual.deck = t.Item1;
                // cList = JSONHandler.GetFinalDeckList();
                GeneIndividual.cardList = t.Item2;

                GeneFunctions gene = new GeneFunctions();

                // check if deck is legal - dont really need to do it here
                // because initial population will be legal regardless
                bool isLegal = JSONHandler.ValidateDeck(GeneIndividual.cardList);


                //if deck isnt legal, no need to test it in metastone
                if (isLegal == true)
                {
                    // test each individual against each hero class type.
                    for (int opponentNum = 0; opponentNum < 9; opponentNum++)
                    {
                        // send over individual and opponent class numbers
                        GenerateMetastoneValues(comboBox1.SelectedIndex, opponentNum);
                        // run gradlew run command in cmd in metastone directory
                        GenerateAndValidatePopulation(GeneIndividual.deck);


                        // retreive the sim stats from text file.
                        Dictionary <string, float> currentStats = new Dictionary <string, float>();
                        currentStats = ParseMetastoneResults();
                        // accumulate current win rate per game.
                        gene.CalculatePerGameStats(currentStats, opponentNum);
                    }
                }
                // calc fitness - fitness function
                // calc legality
                gene.CalculateFitness(isLegal);
                GeneIndividual.winRateFitness           = gene.winRateFitness;
                GeneIndividual.legalFitness             = gene.legalityFitness;
                GeneIndividual.standardDeviationFitness = gene.standardDeviationFitness;

                // Add the individual to the population
                currentPop.Add(GeneIndividual);

                // send individual stats to its correspondent folder.
                using (StreamWriter w = File.CreateText(generationDirectory + "\\Generation" + initialGenNum + "\\Individual" + i + ".txt"))
                {
                    w.WriteLine("Total Wins: " + GeneIndividual.winRateFitness);
                    w.WriteLine("Legality: " + GeneIndividual.legalFitness);
                    w.WriteLine("Standard Deviation: " + GeneIndividual.standardDeviationFitness);
                    w.WriteLine();
                    w.WriteLine("Decklist:");
                    for (int j = 0; j < GeneIndividual.cardList.Count; j++)
                    {
                        string s = GeneIndividual.cardList[j]._CardID;
                        w.WriteLine(s);
                    }
                }
            }

            return(currentPop);
        }