Exemple #1
0
        /// <summary>
        ///     This function installs a mod based off the parameters provided. The first parameter is the an 5-length array which
        ///     represents the file info. The second parameter is a bool which determines if the archive will be deleted after
        ///     installation.
        /// </summary>
        /// <param name="fileinfo">ModFile class, gets the <c>rawname</c> from it</param>
        /// <param name="delArchive">Defines if the archive should be deleted after installation</param>
        /// <returns>Boolean</returns>
        public static bool InstallMod(ModFile fileinfo, bool delArchive = true)
        {
            fileinfo.Arguments.Replace("BACKSLASH", @"\");

            if (fileinfo.Arguments == "")
            {
                fileinfo.Arguments = "unzipToDir?";
            }
            var args = fileinfo.Arguments.Split('?');

            ModInstallerCommon.DebugLog("");
            for (var i = 0; i < args.Length; i++)
            {
                ModInstallerCommon.DebugLog(args[i] + ", ");
            }

            for (var i = 0; i < args.Length; i++)
            {
                if (args[i] == "moveToFolder")
                {
                    MoveToFolder(args[i + 1], args[i + 2], args[i + 3]);
                }

                if (args[i] == "unzipToDir")
                {
                    ModInstallerCommon.DebugLog("Unzipping to " + args[i + 1]);

                    var ArchiveType = Archives.ArchiveType.Zip;

                    if (fileinfo.RawName.ToLower().EndsWith(".rar"))
                    {
                        ArchiveType = Archives.ArchiveType.RAR;
                        Console.WriteLine("Archive is rar!");
                    }

                    if (fileinfo.RawName.ToLower().EndsWith(".7z"))
                    {
                        ArchiveType = Archives.ArchiveType.SevenZip;
                        Console.WriteLine("Archive is 7z!");
                    }

                    Archives.UnArchive(fileinfo.RawName, Path.Combine(Utilities.GameDirectoryOrThrow, args[i + 1]),
                                       delArchive, ArchiveType);
                }

                if (args[i] == "addFolder")
                {
                    ModInstallerCommon.DebugLog("Creating Directory " + args[i + 1]);
                    Directory.CreateDirectory(Path.Combine(Utilities.GameDirectoryOrThrow, args[i + 1]));
                }

                if (args[i] == "break")
                {
                    break;
                }
            }

            Console.WriteLine("Installed " + fileinfo.Name);
            return(true);
        }
Exemple #2
0
        /// <summary>
        ///     This function installs a mod based off the parameters provided. The first parameter is the an 5-length array which
        ///     represents the file info. The second parameter is a bool which determines if the archive will be deleted after
        ///     installation.
        /// </summary>
        /// <param name="fileinfo">ModFile class, gets the <c>rawname</c> from it</param>
        /// <param name="delArchive">Defines if the archive should be deleted after installation</param>
        /// <returns>Boolean</returns>
        public static bool InstallMod(ModFile fileinfo, bool delArchive = true)
        {
            fileinfo.Arguments.Replace("BACKSLASH", @"\");

            if (fileinfo.Arguments == "")
            {
                fileinfo.Arguments = "unzipToDir?";
            }
            var args = fileinfo.Arguments.Split('?');

            ModInstallerCommon.DebugLog("");
            for (var i = 0; i < args.Length; i++)
            {
                ModInstallerCommon.DebugLog(args[i] + ", ");
            }

            for (var i = 0; i < args.Length; i++)
            {
                if (args[i] == "moveToFolder" || args[i] == "moveto")
                {
                    MoveToFolder(args[i + 1], args[i + 2], args[i + 3]);
                }

                if (args[i] == "unzipToDir" || args[i] == "extractto")
                {
                    ModInstallerCommon.DebugLog("Unzipping to " + args[i + 1]);

                    var ArchiveType = Archives.ArchiveType.Zip;

                    if (fileinfo.RawName.ToLower().EndsWith(".rar"))
                    {
                        ArchiveType = Archives.ArchiveType.RAR;
                        Console.WriteLine("Archive is rar!");
                    }

                    if (fileinfo.RawName.ToLower().EndsWith(".7z"))
                    {
                        ArchiveType = Archives.ArchiveType.SevenZip;
                        Console.WriteLine("Archive is 7z!");
                    }

                    Archives.UnArchive(fileinfo.RawName, Path.Combine(Utilities.GameDirectoryOrThrow, args[i + 1]),
                                       delArchive, ArchiveType);
                }

                if (args[i] == "moveAllFromFolderOfType" || args[i] == "moveallfrom")
                {
                    DirectoryInfo d;
                    if (Directory.Exists(args[i + 1]))
                    {
                        d = new DirectoryInfo(args[i + 1]);
                    }
                    else
                    {
                        d = new DirectoryInfo(Utilities.GameDirectory + args[i + 1]);
                    }
                    Console.WriteLine("Moving all files of type {0} from " + d + " to " + args[i + 3], args[i + 2]);
                    foreach (var file in d.GetFiles(args[i + 2]))
                    {
                        Console.WriteLine("Moving file {0} to {1}", file.FullName, d + args[i + 3] + file.Name);
                        var dest = Utilities.GameDirectory + args[i + 3] + file.Name;
                        if (File.Exists(dest))
                        {
                            File.Delete(dest);
                        }                                           //overwrite if exist
                        Directory.Move(file.FullName, dest);
                    }
                }

                if (args[i] == "addFolder")
                {
                    ModInstallerCommon.DebugLog("Creating Directory " + args[i + 1]);
                    Directory.CreateDirectory(Path.Combine(Utilities.GameDirectoryOrThrow, args[i + 1]));
                }

                if (args[i] == "break")
                {
                    break;
                }
            }

            Console.WriteLine("Installed " + fileinfo.Name);
            return(true);
        }