/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns> public static AngularSpeed operator /(Angle left, Time right) { return(AngularSpeed.FromRadiansPerSecond(left.radians / right.seconds)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the multiplication.</returns> public static AngularSpeed operator *(Angle left, Frequency right) { return(AngularSpeed.FromRadiansPerSecond(left.radians * right.hertz)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the multiplication.</returns> public static AngularSpeed operator *(AngularAcceleration left, Time right) { return(AngularSpeed.FromRadiansPerSecond(left.radiansPerSecondSquared * right.seconds)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns> public static AngularSpeed operator /(AngularAcceleration left, Frequency right) { return(AngularSpeed.FromRadiansPerSecond(left.radiansPerSecondSquared / right.hertz)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns> public static AngularSpeed operator /(Power left, Torque right) { return(AngularSpeed.FromRadiansPerSecond(left.watts / right.newtonMetres)); }