/// <summary> /// Reads an instance of <see cref="Gu.Units.AngularSpeed"/> from the <paramref name="reader"/> /// </summary> /// <param name="reader"></param> /// <returns>An instance of <see cref="Gu.Units.AngularSpeed"/></returns> public static AngularSpeed ReadFrom(XmlReader reader) { var v = new AngularSpeed(); v.ReadXml(reader); return(v); }
/// <inheritdoc /> public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { var text = value as string; if (text != null) { return(AngularSpeed.Parse(text, culture)); } return(base.ConvertFrom(context, culture, value)); }
public void ReadXml(XmlReader reader) { reader.MoveToContent(); var attribute = reader.GetAttribute("Value"); if (attribute is null) { throw new XmlException($"Could not find attribute named: Value"); } this = new AngularSpeed(XmlConvert.ToDouble(attribute), AngularSpeedUnit.RadiansPerSecond); reader.ReadStartElement(); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns> public static AngularSpeed operator /(Angle left, Time right) { return(AngularSpeed.FromRadiansPerSecond(left.radians / right.seconds)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the multiplication.</returns> public static AngularSpeed operator *(Angle left, Frequency right) { return(AngularSpeed.FromRadiansPerSecond(left.radians * right.hertz)); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularSpeed"/> object within the given tolerance. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same AngularSpeed as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.AngularSpeed"/> object to compare with this instance.</param> /// <param name="tolerance">The maximum difference for being considered equal. Must be greater than zero.</param> public bool Equals(AngularSpeed other, AngularSpeed tolerance) { Ensure.GreaterThan(tolerance.radiansPerSecond, 0, nameof(tolerance)); return(Math.Abs(this.radiansPerSecond - other.radiansPerSecond) < tolerance.radiansPerSecond); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularSpeed"/> object. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same AngularSpeed as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.AngularSpeed"/> object to compare with this instance.</param> public bool Equals(AngularSpeed other) { return(this.radiansPerSecond.Equals(other.radiansPerSecond)); }
/// <summary> /// Compares this instance to a specified <see cref="Gu.Units.AngularSpeed"/> object and returns an integer that indicates whether this <paramref name="quantity"/> is smaller than, equal to, or greater than the <see cref="Gu.Units.AngularSpeed"/> object. /// </summary> /// <returns> /// A signed number indicating the relative quantitys of this instance and <paramref name="quantity"/>. /// Value /// Description /// A negative integer /// This instance is smaller than <paramref name="quantity"/>. /// Zero /// This instance is equal to <paramref name="quantity"/>. /// A positive integer /// This instance is larger than <paramref name="quantity"/>. /// </returns> /// <param name="quantity">An instance of <see cref="Gu.Units.AngularSpeed"/> object to compare to this instance.</param> public int CompareTo(AngularSpeed quantity) { return(this.radiansPerSecond.CompareTo(quantity.radiansPerSecond)); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.AngularSpeed"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.AngularSpeed"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="provider">Specifies the formatProvider to be used.</param> /// <param name="result">The parsed <see cref="AngularSpeed"/></param> /// <returns>True if an instance of <see cref="AngularSpeed"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, IFormatProvider provider, out AngularSpeed result) { return(QuantityParser.TryParse <AngularSpeedUnit, AngularSpeed>(text, From, styles, provider, out result)); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.AngularSpeed"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.AngularSpeed"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="result">The parsed <see cref="AngularSpeed"/></param> /// <returns>True if an instance of <see cref="AngularSpeed"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, out AngularSpeed result) { return(QuantityParser.TryParse <AngularSpeedUnit, AngularSpeed>(text, From, styles, CultureInfo.CurrentCulture, out result)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns> public static AngularSpeed operator /(AngularAcceleration left, Frequency right) { return(AngularSpeed.FromRadiansPerSecond(left.radiansPerSecondSquared / right.hertz)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the multiplication.</returns> public static AngularSpeed operator *(AngularAcceleration left, Time right) { return(AngularSpeed.FromRadiansPerSecond(left.radiansPerSecondSquared * right.seconds)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns> public static AngularSpeed operator /(Power left, Torque right) { return(AngularSpeed.FromRadiansPerSecond(left.watts / right.newtonMetres)); }
public static AngularSpeed operator *(double left, AngularSpeedUnit right) { return(AngularSpeed.From(left, right)); }