/// <summary>
        /// Reads an instance of <see cref="Gu.Units.AngularSpeed"/> from the <paramref name="reader"/>
        /// </summary>
        /// <param name="reader"></param>
        /// <returns>An instance of  <see cref="Gu.Units.AngularSpeed"/></returns>
        public static AngularSpeed ReadFrom(XmlReader reader)
        {
            var v = new AngularSpeed();

            v.ReadXml(reader);
            return(v);
        }
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        /// <inheritdoc />
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
        {
            var text = value as string;

            if (text != null)
            {
                return(AngularSpeed.Parse(text, culture));
            }

            return(base.ConvertFrom(context, culture, value));
        }
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        public void ReadXml(XmlReader reader)
        {
            reader.MoveToContent();
            var attribute = reader.GetAttribute("Value");

            if (attribute is null)
            {
                throw new XmlException($"Could not find attribute named: Value");
            }

            this = new AngularSpeed(XmlConvert.ToDouble(attribute), AngularSpeedUnit.RadiansPerSecond);
            reader.ReadStartElement();
        }
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 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns>
 public static AngularSpeed operator /(Angle left, Time right)
 {
     return(AngularSpeed.FromRadiansPerSecond(left.radians / right.seconds));
 }
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 /// <summary>
 /// Multiplies <paramref name="left"/> with <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularSpeed"/> that is the result from the multiplication.</returns>
 public static AngularSpeed operator *(Angle left, Frequency right)
 {
     return(AngularSpeed.FromRadiansPerSecond(left.radians * right.hertz));
 }
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 /// <summary>
 /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularSpeed"/> object within the given tolerance.
 /// </summary>
 /// <returns>
 /// true if <paramref name="other"/> represents the same AngularSpeed as this instance; otherwise, false.
 /// </returns>
 /// <param name="other">An instance of <see cref="Gu.Units.AngularSpeed"/> object to compare with this instance.</param>
 /// <param name="tolerance">The maximum difference for being considered equal. Must be greater than zero.</param>
 public bool Equals(AngularSpeed other, AngularSpeed tolerance)
 {
     Ensure.GreaterThan(tolerance.radiansPerSecond, 0, nameof(tolerance));
     return(Math.Abs(this.radiansPerSecond - other.radiansPerSecond) < tolerance.radiansPerSecond);
 }
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 /// <summary>
 /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.AngularSpeed"/> object.
 /// </summary>
 /// <returns>
 /// true if <paramref name="other"/> represents the same AngularSpeed as this instance; otherwise, false.
 /// </returns>
 /// <param name="other">An instance of <see cref="Gu.Units.AngularSpeed"/> object to compare with this instance.</param>
 public bool Equals(AngularSpeed other)
 {
     return(this.radiansPerSecond.Equals(other.radiansPerSecond));
 }
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 /// <summary>
 /// Compares this instance to a specified <see cref="Gu.Units.AngularSpeed"/> object and returns an integer that indicates whether this <paramref name="quantity"/> is smaller than, equal to, or greater than the <see cref="Gu.Units.AngularSpeed"/> object.
 /// </summary>
 /// <returns>
 /// A signed number indicating the relative quantitys of this instance and <paramref name="quantity"/>.
 /// Value
 /// Description
 /// A negative integer
 /// This instance is smaller than <paramref name="quantity"/>.
 /// Zero
 /// This instance is equal to <paramref name="quantity"/>.
 /// A positive integer
 /// This instance is larger than <paramref name="quantity"/>.
 /// </returns>
 /// <param name="quantity">An instance of <see cref="Gu.Units.AngularSpeed"/> object to compare to this instance.</param>
 public int CompareTo(AngularSpeed quantity)
 {
     return(this.radiansPerSecond.CompareTo(quantity.radiansPerSecond));
 }
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 /// <summary>
 /// Creates an instance of <see cref="Gu.Units.AngularSpeed"/> from its string representation
 /// </summary>
 /// <param name="text">The string representation of the <see cref="Gu.Units.AngularSpeed"/></param>
 /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param>
 /// <param name="provider">Specifies the formatProvider to be used.</param>
 /// <param name="result">The parsed <see cref="AngularSpeed"/></param>
 /// <returns>True if an instance of <see cref="AngularSpeed"/> could be parsed from <paramref name="text"/></returns>
 public static bool TryParse(string text, NumberStyles styles, IFormatProvider provider, out AngularSpeed result)
 {
     return(QuantityParser.TryParse <AngularSpeedUnit, AngularSpeed>(text, From, styles, provider, out result));
 }
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 /// <summary>
 /// Creates an instance of <see cref="Gu.Units.AngularSpeed"/> from its string representation
 /// </summary>
 /// <param name="text">The string representation of the <see cref="Gu.Units.AngularSpeed"/></param>
 /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param>
 /// <param name="result">The parsed <see cref="AngularSpeed"/></param>
 /// <returns>True if an instance of <see cref="AngularSpeed"/> could be parsed from <paramref name="text"/></returns>
 public static bool TryParse(string text, NumberStyles styles, out AngularSpeed result)
 {
     return(QuantityParser.TryParse <AngularSpeedUnit, AngularSpeed>(text, From, styles, CultureInfo.CurrentCulture, out result));
 }
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 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns>
 public static AngularSpeed operator /(AngularAcceleration left, Frequency right)
 {
     return(AngularSpeed.FromRadiansPerSecond(left.radiansPerSecondSquared / right.hertz));
 }
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 /// <summary>
 /// Multiplies <paramref name="left"/> with <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularSpeed"/> that is the result from the multiplication.</returns>
 public static AngularSpeed operator *(AngularAcceleration left, Time right)
 {
     return(AngularSpeed.FromRadiansPerSecond(left.radiansPerSecondSquared * right.seconds));
 }
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 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AngularSpeed"/> that is the result from the division.</returns>
 public static AngularSpeed operator /(Power left, Torque right)
 {
     return(AngularSpeed.FromRadiansPerSecond(left.watts / right.newtonMetres));
 }
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 public static AngularSpeed operator *(double left, AngularSpeedUnit right)
 {
     return(AngularSpeed.From(left, right));
 }