public FrogTongue(Actor owner, Vector3 direction) : base(new InanimateModel("box"), new Box(owner.Position, 0.5f, 0.5f, 0.5f, 0.5f), owner, direction, 60.0f, new Vector3(0.5f)) { mTongueGraphic = new InanimateModel("box"); CheckHits = false; Entity.IsAffectedByGravity = false; Entity.CollisionInformation.CollisionRules.Group = Projectile.SensorProjectileGroup; }
public override void Render() { base.Render(); InanimateModel m = new InanimateModel("dude_walk"); m.Render(Position + Forward * 15.0f, -Forward, new Vector3(0.1f)); }