Ejemplo n.º 1
0
 public FrogTongue(Actor owner, Vector3 direction)
     : base(new InanimateModel("box"),
     new Box(owner.Position, 0.5f, 0.5f, 0.5f, 0.5f),
     owner,
     direction,
     60.0f,
     new Vector3(0.5f))
 {
     mTongueGraphic = new InanimateModel("box");
     CheckHits = false;
     Entity.IsAffectedByGravity = false;
     Entity.CollisionInformation.CollisionRules.Group = Projectile.SensorProjectileGroup;
 }
Ejemplo n.º 2
0
 public override void Render()
 {
     base.Render();
     InanimateModel m = new InanimateModel("dude_walk");
     m.Render(Position + Forward * 15.0f, -Forward, new Vector3(0.1f));
 }