public override void getRenderCommands(List <RenderCommandList> renderCmdLists) { renderCmdLists.Add(preCommands); RenderCommandList cmds = new RenderCommandList(); List <PostEffect> activeEffects = new List <PostEffect>(); foreach (PostEffect e in myEffects) { if (e.enabled == true) { activeEffects.Add(e); } } foreach (PostEffect e in activeEffects) { cmds.AddRange(e.getCommands()); } if (activeEffects.Count > 0) { cmds.Add(new SetRenderTargetCommand(renderTarget)); cmds.Add(new CopyFramebufferCommand(activeEffects[activeEffects.Count - 1].output, view.viewport.width, view.viewport.height)); } renderCmdLists.Add(cmds); renderCmdLists.Add(postCommands); }
public View(String viewName, Camera c, Viewport v) { name = viewName; camera = c; viewport = v; isActive = true; myPasses = new List <Pass>(); myRenderCommandLists = new List <RenderCommandList>(); myVisibleRenderablesByType = new Dictionary <string, List <Renderable> >(); processRenderables = true; preCommands = new RenderCommandList(); postCommands = new RenderCommandList(); }
public Pass(string name, string technique) { myName = name; myTechnique = technique; renderTarget = null; clearTarget = false; myRenderQueues = new Dictionary <ulong, BaseRenderQueue>(); myVisibleRenderablesByType = new Dictionary <string, List <Renderable> >(); preCommands = new RenderCommandList(); postCommands = new RenderCommandList(); filter = new NullFilter(); clearTarget = false; clearColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); clearMask = ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit; }
public override void getRenderCommands(List <RenderCommandList> renderCmdLists) { renderCmdLists.Add(preCommands); RenderCommandList cmds = new RenderCommandList(); foreach (PostEffect e in myEffects) { cmds.AddRange(e.getCommands()); } if (myEffects.Count > 0) { cmds.Add(new SetRenderTargetCommand(renderTarget)); cmds.Add(new CopyFramebufferCommand(myEffects[myEffects.Count - 1].output, view.viewport.width, view.viewport.height)); } renderCmdLists.Add(cmds); renderCmdLists.Add(postCommands); }
public BaseRenderQueue(PipelineState pipeline) { myPipeline = pipeline; commands = new RenderCommandList(); }