internal void CreateRoom(RealtimeRoomConfig config, RealTimeEventListenerHelper helper, Action<RealTimeRoomResponse> callback) { C.RealTimeMultiplayerManager_CreateRealTimeRoom(mGameServices.AsHandle(), config.AsPointer(), helper.AsPointer(), InternalRealTimeRoomCallback, ToCallbackPointer(callback)); }
internal void AcceptInvitation(MultiplayerInvitation invitation, RealTimeEventListenerHelper listener, Action <RealTimeRoomResponse> callback) { C.RealTimeMultiplayerManager_AcceptInvitation(mGameServices.AsHandle(), invitation.AsPointer(), listener.AsPointer(), InternalRealTimeRoomCallback, ToCallbackPointer(callback)); }
internal void CreateRoom(RealtimeRoomConfig config, RealTimeEventListenerHelper helper, Action <RealTimeRoomResponse> callback) { C.RealTimeMultiplayerManager_CreateRealTimeRoom(mGameServices.AsHandle(), config.AsPointer(), helper.AsPointer(), InternalRealTimeRoomCallback, ToCallbackPointer(callback)); }
internal void AcceptInvitation(MultiplayerInvitation invitation, RealTimeEventListenerHelper listener, Action<RealTimeRoomResponse> callback) { C.RealTimeMultiplayerManager_AcceptInvitation(mGameServices.AsHandle(), invitation.AsPointer(), listener.AsPointer(), InternalRealTimeRoomCallback, ToCallbackPointer(callback)); }