internal void CreateRoom(RealtimeRoomConfig config, RealTimeEventListenerHelper helper,
     Action<RealTimeRoomResponse> callback) {
     C.RealTimeMultiplayerManager_CreateRealTimeRoom(mGameServices.AsHandle(),
         config.AsPointer(),
         helper.AsPointer(),
         InternalRealTimeRoomCallback,
         ToCallbackPointer(callback));
 }
Beispiel #2
0
 internal void AcceptInvitation(MultiplayerInvitation invitation,
                                RealTimeEventListenerHelper listener,
                                Action <RealTimeRoomResponse> callback)
 {
     C.RealTimeMultiplayerManager_AcceptInvitation(mGameServices.AsHandle(),
                                                   invitation.AsPointer(), listener.AsPointer(), InternalRealTimeRoomCallback,
                                                   ToCallbackPointer(callback));
 }
Beispiel #3
0
 internal void CreateRoom(RealtimeRoomConfig config, RealTimeEventListenerHelper helper,
                          Action <RealTimeRoomResponse> callback)
 {
     C.RealTimeMultiplayerManager_CreateRealTimeRoom(mGameServices.AsHandle(),
                                                     config.AsPointer(),
                                                     helper.AsPointer(),
                                                     InternalRealTimeRoomCallback,
                                                     ToCallbackPointer(callback));
 }
 internal void AcceptInvitation(MultiplayerInvitation invitation,
     RealTimeEventListenerHelper listener,
     Action<RealTimeRoomResponse> callback) {
     C.RealTimeMultiplayerManager_AcceptInvitation(mGameServices.AsHandle(),
         invitation.AsPointer(), listener.AsPointer(), InternalRealTimeRoomCallback,
         ToCallbackPointer(callback));
 }