private void PCMove() { //Thread.Sleep(5000); Point AIMove = new Point(); AI PC = new AI(); PC.AIStart(); if (GlobalVariable.fWin) { PC.Move((int)GlobalVariable.WinMove[0].Y, (int)GlobalVariable.WinMove[0].X); AIMove = GlobalVariable.WinMove[0]; } else { PC.EvalBoard(2); AIMove = PC.MaxPos(); PC.Move((int)AIMove.Y, (int)AIMove.X); } //tính toán nước đi ở phía trên update(AIMove); }
private void PCAutoPlay() { if (YourBotTurn == false) { PushMessage("This is not your turn", "Server"); return; } Point AIAutoMove = new Point(); AI PC = new AI(); PC.AIStart(); if (GlobalVariable.fWin) { PC.Move((int)GlobalVariable.WinMove[0].Y, (int)GlobalVariable.WinMove[0].X); AIAutoMove = GlobalVariable.WinMove[0]; } else { PC.EvalBoard(2); AIAutoMove = PC.MaxPos(); PC.Move((int)AIAutoMove.Y, (int)AIAutoMove.X); } autoupdate(AIAutoMove); // update UI; }
private void PCAutoPlay() { if (YourBotTurn == false) { PushMessage("This is not your turn","Server"); return; } Point AIAutoMove = new Point(); AI PC = new AI(); PC.AIStart(); if (GlobalVariable.fWin) { PC.Move((int)GlobalVariable.WinMove[0].Y, (int)GlobalVariable.WinMove[0].X); AIAutoMove = GlobalVariable.WinMove[0]; } else { PC.EvalBoard(2); AIAutoMove = PC.MaxPos(); PC.Move((int)AIAutoMove.Y, (int)AIAutoMove.X); } autoupdate(AIAutoMove); // update UI; }