private void Window_Loaded(object sender, RoutedEventArgs e) { ShowIntro(); if (Properties.Settings.Default.IsFullscreen) { WindowsManager.OpenFullScreen(this); } else { WindowsManager.OpenNonFullScreen(this); } WindowsManager.ReopenWindow(this, WindowsManager.MenuWindow); this.Close(); }
private void Back_Click(object sender, RoutedEventArgs e) { WindowsManager.ReopenWindow(this, WindowsManager.MenuWindow); }
private void Window_Closed(object sender, EventArgs e) { WindowsManager.CloseAll(); }
private void isFullscreen_Unchecked(object sender, RoutedEventArgs e) { GolemsWindows.Properties.Settings.Default.IsFullscreen = false; WindowsManager.OpenNonFullScreen(this); resolutinBox.IsEnabled = true; }
private void Back_Click(object sender, RoutedEventArgs e) { GolemsWindows.Properties.Settings.Default.Save(); WindowsManager.ReopenWindow(this, WindowsManager.MenuWindow); }
private void Button_OpenCampany3(object sender, RoutedEventArgs e) { WindowsManager.CampanyWindow.ChooseCampany(3); WindowsManager.ReopenWindow(this, WindowsManager.CampanyWindow); }
private void Exit_Click(object sender, RoutedEventArgs e) { WindowsManager.CloseAll(); }
private void Button_StartGame(object sender, RoutedEventArgs e) { WindowsManager.ReopenWindow(this, WindowsManager.GameWindow); }
private void Credits_Click(object sender, RoutedEventArgs e) { WindowsManager.ReopenWindow(this, WindowsManager.CreditsWindow); }
private void Achievements_Click(object sender, RoutedEventArgs e) { WindowsManager.ReopenWindow(this, WindowsManager.AchievementsWindow); }
private void Settings_Click(object sender, RoutedEventArgs e) { WindowsManager.ReopenWindow(this, WindowsManager.SettingsWindow); }
private void Campany_Click(object sender, RoutedEventArgs e) { WindowsManager.ReopenWindow(this, WindowsManager.AllCampaniesWindow); }
private void Lobby_Click(object sender, RoutedEventArgs e) { WindowsManager.ReopenWindow(this, WindowsManager.LobbyWindow); }