public MotorShield() { _coop = new Motor(this, IO.Instance.MotorShieldCoop, 0x08, 0x04); _yard = new Motor(this, IO.Instance.MotorShieldYard, 0x10, 0x02); //// M3 = new Motor(this, ..., 0x80, 0x20); //// M4 = new Motor(this, ..., 0x40, 0x01); }
public Door(string name, Motor motor, InputPort doorOpen, InputPort doorClosed) { Name = name; _motor = motor; _doorOpen = doorOpen; _doorClosed = doorClosed; Status = DoorStatus.Unknown; }
private static void TestSensors(Motor motor, InputPort open, InputPort closed) { int sleep = 500; bool enabled = false; while (true) { IO.Instance.MotorShieldEnable.Write(enabled); enabled = !enabled; IO.Instance.BoardLED.Write(true); motor.Down(); Thread.Sleep(sleep); // Debug.Print("Coop: open=" + open.Read() + " closed=" + closed.Read()); motor.Off(); Thread.Sleep(sleep); IO.Instance.BoardLED.Write(false); motor.Up(); Thread.Sleep(sleep); // Debug.Print("Coop: open=" + open.Read() + " closed=" + closed.Read()); motor.Off(); Thread.Sleep(sleep); } }
public OfflineDoor(string name, Motor motor, InputPort doorOpen, InputPort doorClosed) { Name = name; }